mirror of
https://github.com/Relintai/pandemonium_engine.git
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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
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#include "gsai_priority.h"
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#include "../gsai_target_acceleration.h"
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float GSAIPriority::get_zero_threshold() const {
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return zero_threshold;
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}
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void GSAIPriority::set_zero_threshold(const float val) {
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zero_threshold = val;
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}
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void GSAIPriority::add_behavior(const Ref<GSAISteeringBehavior> &behavior) {
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_behaviors.push_back(behavior);
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}
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Ref<GSAISteeringBehavior> GSAIPriority::get_behavior(const int index) {
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ERR_FAIL_INDEX_V(index, _behaviors.size(), Ref<GSAISteeringBehavior>());
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return _behaviors[index];
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}
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void GSAIPriority::remove_behavior(const int index) {
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ERR_FAIL_INDEX(index, _behaviors.size());
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_behaviors.remove(index);
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}
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int GSAIPriority::get_behaviour_count() {
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return _behaviors.size();
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}
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void GSAIPriority::_calculate_steering(Ref<GSAITargetAcceleration> accel) {
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float threshold_squared = zero_threshold * zero_threshold;
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_last_selected_index = -1;
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int size = _behaviors.size();
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if (size > 0) {
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for (int i = 0; i < size; ++i) {
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Ref<GSAISteeringBehavior> behavior = _behaviors[i];
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ERR_CONTINUE(!behavior.is_valid());
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_last_selected_index = i;
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behavior->calculate_steering(accel);
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if (accel->get_magnitude_squared() > threshold_squared) {
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break;
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}
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}
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} else {
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accel->set_zero();
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}
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}
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GSAIPriority::GSAIPriority() {
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zero_threshold = 0.0;
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_last_selected_index = -1;
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}
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GSAIPriority::~GSAIPriority() {
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}
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void GSAIPriority::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_zero_threshold"), &GSAIPriority::get_zero_threshold);
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ClassDB::bind_method(D_METHOD("set_zero_threshold", "value"), &GSAIPriority::set_zero_threshold);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_threshold"), "set_zero_threshold", "get_zero_threshold");
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ClassDB::bind_method(D_METHOD("add_behavior", "behavior"), &GSAIPriority::add_behavior);
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ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIPriority::get_behavior);
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ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIPriority::remove_behavior);
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ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIPriority::get_behaviour_count);
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}
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