pandemonium_engine/servers
Hugo Locurcio 0e32de0bad Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-07-29 17:38:06 +02:00
..
audio Cleanup AudioEffectRecord thread_active variable 2022-07-29 09:14:43 +02:00
physics Add a 3D suffix to relevant physics profiler categories 2022-07-28 11:52:41 +02:00
physics_2d Clang format all files. 2022-03-18 19:00:13 +01:00
visual Ported: Physics Interpolation - fix stale interpolation data when unhiding 2022-07-29 10:59:58 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_2d_server.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_server.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_server.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
physics_2d_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server.cpp Clamp Viewport shadow atlas sizes to improve usability 2022-07-29 17:38:06 +02:00
visual_server.h Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper 2022-07-28 19:37:52 +02:00