mirror of
https://github.com/Relintai/pandemonium_engine.git
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104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
/*************************************************************************/
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/* image.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "image.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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#include "core/io/image_loader.h"
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#include "core/io/resource_loader.h"
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Ref<MMNodeUniversalProperty> MMImage::get_image() {
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return image;
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}
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void MMImage::set_image(const Ref<MMNodeUniversalProperty> &val) {
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image = val;
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}
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String MMImage::get_image_path() {
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return image_path;
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}
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void MMImage::set_image_path(const String &val) {
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image_path = val;
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Ref<Image> img;
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if (image_path != "") {
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img.instance();
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ImageLoader::load_image(image_path, img);
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}
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image->set_default_value(img);
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set_dirty(true);
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}
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void MMImage::_init_properties() {
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if (!image.is_valid()) {
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image.instance();
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image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(image);
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}
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void MMImage::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_image_path_universal(image, "get_image_path", "set_image_path");
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}
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//func _render(material) -> void:;
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// var img : MMImage = render_image(material);
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//;
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// image.set_value(img);
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Color MMImage::_get_value_for(const Vector2 &uv, const int pseed) {
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return image->get_value(uv);
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}
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MMImage::MMImage() {
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}
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MMImage::~MMImage() {
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}
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void MMImage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &MMImage::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &MMImage::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_image_path"), &MMImage::get_image_path);
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ClassDB::bind_method(D_METHOD("set_image_path", "value"), &MMImage::set_image_path);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path"), "set_image_path", "get_image_path");
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}
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