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273 lines
12 KiB
C++
273 lines
12 KiB
C++
#ifndef LAYERED_TILE_MAP_H
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#define LAYERED_TILE_MAP_H
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/*************************************************************************/
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/* layered_tile_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "layered_tile_map_layer.h"
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#include "layered_tile_set.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_FASTNOISE_ENABLED
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#include "modules/fastnoise/fastnoise_noise_params.h"
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#include "modules/fastnoise/noise.h"
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#endif
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class Control;
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class LayeredTileMapLayer;
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class TerrainConstraint;
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enum LayeredTileMapDataFormat {
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TILE_MAP_DATA_FORMAT_1 = 0,
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TILE_MAP_DATA_FORMAT_2,
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TILE_MAP_DATA_FORMAT_3,
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TILE_MAP_DATA_FORMAT_MAX,
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};
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class LayeredTileMap : public YSort {
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GDCLASS(LayeredTileMap, YSort)
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public:
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// Kept for compatibility, but should use LayeredTileMapLayer::VisibilityMode instead.
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enum VisibilityMode {
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VISIBILITY_MODE_DEFAULT,
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VISIBILITY_MODE_FORCE_SHOW,
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VISIBILITY_MODE_FORCE_HIDE,
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};
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private:
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friend class LayeredTileSetPlugin;
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// A compatibility enum to specify how is the data if formatted.
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mutable LayeredTileMapDataFormat format = LayeredTileMapDataFormat::TILE_MAP_DATA_FORMAT_3;
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static constexpr float FP_ADJUST = 0.00001;
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// Properties.
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Ref<LayeredTileSet> tile_set;
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int rendering_quadrant_size = 16;
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bool collision_animatable = false;
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VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
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VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
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// Layers.
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LocalVector<LayeredTileMapLayer *> layers;
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LayeredTileMapLayer *default_layer; // Dummy layer to fetch default values.
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// Transforms for collision_animatable.
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Transform2D last_valid_transform;
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Transform2D new_transform;
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//VertexLights2D
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#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
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bool _use_vertex_lights;
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#endif
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//RAO
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#ifdef MODULE_FASTNOISE_ENABLED
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bool _use_rao;
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real_t _rao_strength;
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Ref<FastnoiseNoiseParams> _noise_params;
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Ref<FastNoise> _rao_noise;
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#endif
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void _tile_set_changed();
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void _emit_changed();
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// Kept for compatibility with TileMap. With TileMapLayers as individual nodes, the format is stored directly in the array.
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void _set_tile_map_data_using_compatibility_format(int p_layer, LayeredTileMapDataFormat p_format, const Vector<int> &p_data);
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Vector<int> _get_tile_map_data_using_compatibility_format(int p_layer) const;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _property_can_revert(const StringName &p_name) const;
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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#endif
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#ifndef DISABLE_DEPRECATED
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void force_update(int p_layer);
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#endif
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void set_rendering_quadrant_size(int p_size);
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int get_rendering_quadrant_size() const;
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static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<LayeredTileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const LayeredTileData *p_tile_data_override = nullptr, real_t p_normalized_animation_offset = 0.0);
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// Accessors.
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void set_tileset(const Ref<LayeredTileSet> &p_tileset);
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Ref<LayeredTileSet> get_tileset() const;
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// Layers management.
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int get_layers_count() const;
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void add_layer(int p_to_pos);
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void move_layer(int p_layer, int p_to_pos);
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void remove_layer(int p_layer);
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LayeredTileMapLayer *get_layer(const int p_layer) const;
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void set_layer_name(int p_layer, String p_name);
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String get_layer_name(int p_layer) const;
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void set_layer_enabled(int p_layer, bool p_visible);
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bool is_layer_enabled(int p_layer) const;
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void set_layer_modulate(int p_layer, Color p_modulate);
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Color get_layer_modulate(int p_layer) const;
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void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
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bool is_layer_y_sort_enabled(int p_layer) const;
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void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
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int get_layer_y_sort_origin(int p_layer) const;
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void set_layer_z_index(int p_layer, int p_z_index);
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int get_layer_z_index(int p_layer) const;
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void set_layer_navigation_enabled(int p_layer, bool p_enabled);
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bool is_layer_navigation_enabled(int p_layer) const;
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void set_layer_navigation_map(int p_layer, RID p_map);
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RID get_layer_navigation_map(int p_layer) const;
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void set_collision_animatable(bool p_collision_animatable);
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bool is_collision_animatable() const;
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// Debug visibility modes.
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void set_collision_visibility_mode(VisibilityMode p_show_collision);
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VisibilityMode get_collision_visibility_mode() const;
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void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
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VisibilityMode get_navigation_visibility_mode() const;
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// Cells accessors.
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void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = LayeredTileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = LayeredTileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
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void erase_cell(int p_layer, const Vector2i &p_coords);
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int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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// Helper method to make accessing the data easier.
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LayeredTileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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// Patterns.
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Ref<LayeredTileMapPattern> get_pattern(int p_layer, PoolVector2iArray p_coords_array);
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Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<LayeredTileMapPattern> p_pattern);
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void set_pattern(int p_layer, const Vector2i &p_position, const Ref<LayeredTileMapPattern> p_pattern);
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// Terrains (Not exposed).
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HashMap<Vector2i, LayeredTileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
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HashMap<Vector2i, LayeredTileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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HashMap<Vector2i, LayeredTileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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HashMap<Vector2i, LayeredTileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, LayeredTileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
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// Terrains (exposed).
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void set_cells_terrain_connect(int p_layer, PoolVector2iArray p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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void set_cells_terrain_path(int p_layer, PoolVector2iArray p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
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//VertexLights2D
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#ifdef MODULE_VERTEX_LIGHTS_2D_ENABLED
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void set_use_vertex_lights(const bool p_use);
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bool get_use_vertex_lights() const;
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#endif
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//RAO
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#ifdef MODULE_FASTNOISE_ENABLED
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void rao_set_use(bool p_rao);
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bool rao_get_use() const;
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void rao_set_strength(const real_t p_strength);
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real_t rao_get_strength() const;
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void rao_set_noise_params(const Ref<FastnoiseNoiseParams> &noise);
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Ref<FastnoiseNoiseParams> rao_get_noise_params();
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#endif
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// Not exposed to users.
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LayeredTileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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int get_effective_quadrant_size(int p_layer) const;
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virtual void set_y_sort_enabled(bool p_enable);
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Vector2 map_to_local(const Vector2i &p_pos) const;
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Vector2i local_to_map(const Vector2 &p_pos) const;
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bool is_existing_neighbor(LayeredTileSet::CellNeighbor p_cell_neighbor) const;
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Vector2i get_neighbor_cell(const Vector2i &p_coords, LayeredTileSet::CellNeighbor p_cell_neighbor) const;
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PoolVector2iArray get_used_cells(int p_layer) const;
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PoolVector2iArray get_used_cells_by_id(int p_layer, int p_source_id = LayeredTileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = LayeredTileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = LayeredTileSetSource::INVALID_TILE_ALTERNATIVE) const;
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Rect2i get_used_rect() const;
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// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
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virtual void set_light_mask(int p_light_mask);
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virtual void set_self_modulate(const Color &p_self_modulate);
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// For finding tiles from collision.
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Vector2i get_coords_for_body_rid(RID p_physics_body);
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// For getting their layers as well.
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int get_layer_for_body_rid(RID p_physics_body);
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// Fixing and clearing methods.
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void fix_invalid_tiles();
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#ifdef TOOLS_ENABLED
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// Moving layers outside of TileMap.
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LayeredTileMapLayer *duplicate_layer_from_internal(int p_layer);
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#endif // TOOLS_ENABLED
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// Clears tiles from a given layer.
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void clear_layer(int p_layer);
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void clear();
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// Force a LayeredTileMap update.
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void update_internals();
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void notify_runtime_tile_data_update(int p_layer = -1);
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// Helpers?
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PoolVector2iArray get_surrounding_cells(const Vector2i &p_coords);
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// Virtual function to modify the LayeredTileData at runtime.
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bool use_tile_data_runtime_update(const int p_layer, const Vector2i &p_coords);
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void tile_data_runtime_update(const int p_layer, const Vector2i &p_coords, LayeredTileData *p_tile_data);
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// Configuration warnings.
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String get_configuration_warning() const;
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LayeredTileMap();
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~LayeredTileMap();
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};
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VARIANT_ENUM_CAST(LayeredTileMap::VisibilityMode);
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#endif // TILE_MAP_H
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