pandemonium_engine/platform/javascript
Hugo Locurcio 3edb5e7f2e Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-29 16:33:04 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
js Ported: Added missing signature. - Faless 2022-07-27 14:35:14 +02:00
.eslintrc.engine.js Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.eslintrc.js Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.eslintrc.libs.js Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
audio_driver_javascript.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
audio_driver_javascript.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
detect.py HTML5: Enable mbedTLS module for Crypto object 2022-07-28 11:13:39 +02:00
dom_keys.inc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
emscripten_helpers.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client_javascript.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client.h.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
javascript_main.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
javascript_runtime.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
javascript_singleton.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_javascript.cpp Fix window maximize error message appearing when starting the web editor 2022-07-29 16:33:04 +02:00
os_javascript.h Clang format all files. 2022-03-18 19:00:13 +01:00
package-lock.json Ran npm audit fix for the javascript backend. 2022-07-28 11:15:30 +02:00
package.json Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_audio.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_js.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
platform_config.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
serve.json Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.