pandemonium_engine/modules/texture_packer
2022-08-17 11:38:15 +02:00
..
doc_classes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
layers More module cleanups. 2022-03-18 02:05:18 +01:00
rectpack2D Clang format all files. 2022-03-18 19:00:13 +01:00
texture_resource Clang format all files. 2022-03-18 19:00:13 +01:00
.gitignore Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
texture_merger.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
texture_merger.h More module cleanups. 2022-03-18 02:05:18 +01:00
texture_packer.cpp More module cleanups. 2022-03-18 02:05:18 +01:00
texture_packer.h Moved color to core/math. 2022-08-17 11:38:15 +02:00