mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 08:57:34 +01:00
135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
/*************************************************************************/
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/* touch_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "touch_button.h"
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void TouchButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!Engine::get_singleton()->is_editor_hint()) {
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set_process_input(is_visible_in_tree());
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (Engine::get_singleton()->is_editor_hint()) {
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break;
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}
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if (is_visible_in_tree()) {
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set_process_input(true);
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} else {
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set_process_input(false);
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}
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} break;
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}
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Button::_notification(p_what);
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}
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void TouchButton::_input(Ref<InputEvent> p_event) {
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if (!get_tree()) {
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return;
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}
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if (p_event->get_device() == -1) {
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return;
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}
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ERR_FAIL_COND(!is_visible_in_tree());
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if (is_disabled()) { // no interaction with disabled button
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return;
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}
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Ref<InputEventScreenTouch> b = p_event;
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if (b.is_valid() && _is_point_inside(b->get_position())) {
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get_viewport()->set_input_as_handled();
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_button_index(BUTTON_LEFT);
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ev->set_pressed(b->is_pressed());
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ev->set_position(b->get_position());
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ev->set_global_position(b->get_position());
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BaseButton::_gui_input(ev);
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update();
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}
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/*
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Ref<InputEventScreenDrag> mm = p_event;
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if (mm.is_valid() && _is_point_inside(mm->get_position())) {
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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ev->set_relative(mm->get_relative());
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ev->set_speed(mm->get_speed());
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ev->set_position(b->get_position());
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ev->set_global_position(b->get_position());
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BaseButton::_gui_input(ev);
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update();
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}*/
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}
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void TouchButton::_gui_input(Ref<InputEvent> p_event) {
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if (p_event->get_device() == -1) {
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accept_event();
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return;
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}
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BaseButton::_gui_input(p_event);
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}
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void TouchButton::_shortcut_input(Ref<InputEvent> p_event) {
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if (p_event->get_device() == -1) {
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//accept_event();
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return;
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}
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Button::_shortcut_input(p_event);
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}
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void TouchButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input);
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}
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bool TouchButton::_is_point_inside(const Vector2 &vec) {
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Point2 point;
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point.x = vec.x;
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point.y = vec.y;
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return get_global_rect().has_point(point);
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}
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