pandemonium_engine/modules/ui_extensions/touch_button.cpp

135 lines
4.3 KiB
C++

/*************************************************************************/
/* touch_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "touch_button.h"
void TouchButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process_input(is_visible_in_tree());
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (Engine::get_singleton()->is_editor_hint()) {
break;
}
if (is_visible_in_tree()) {
set_process_input(true);
} else {
set_process_input(false);
}
} break;
}
Button::_notification(p_what);
}
void TouchButton::_input(Ref<InputEvent> p_event) {
if (!get_tree()) {
return;
}
if (p_event->get_device() == -1) {
return;
}
ERR_FAIL_COND(!is_visible_in_tree());
if (is_disabled()) { // no interaction with disabled button
return;
}
Ref<InputEventScreenTouch> b = p_event;
if (b.is_valid() && _is_point_inside(b->get_position())) {
get_viewport()->set_input_as_handled();
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_button_index(BUTTON_LEFT);
ev->set_pressed(b->is_pressed());
ev->set_position(b->get_position());
ev->set_global_position(b->get_position());
BaseButton::_gui_input(ev);
update();
}
/*
Ref<InputEventScreenDrag> mm = p_event;
if (mm.is_valid() && _is_point_inside(mm->get_position())) {
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_relative(mm->get_relative());
ev->set_speed(mm->get_speed());
ev->set_position(b->get_position());
ev->set_global_position(b->get_position());
BaseButton::_gui_input(ev);
update();
}*/
}
void TouchButton::_gui_input(Ref<InputEvent> p_event) {
if (p_event->get_device() == -1) {
accept_event();
return;
}
BaseButton::_gui_input(p_event);
}
void TouchButton::_shortcut_input(Ref<InputEvent> p_event) {
if (p_event->get_device() == -1) {
//accept_event();
return;
}
Button::_shortcut_input(p_event);
}
void TouchButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input);
}
bool TouchButton::_is_point_inside(const Vector2 &vec) {
Point2 point;
point.x = vec.x;
point.y = vec.y;
return get_global_rect().has_point(point);
}