mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
788 lines
20 KiB
C++
788 lines
20 KiB
C++
/*************************************************************************/
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/* process_group.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "process_group.h"
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#include "core/config/engine.h"
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#include "scene_tree.h"
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ProcessGroup::ProcessMode ProcessGroup::get_process_mode() const {
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return _process_mode;
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}
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void ProcessGroup::set_process_mode(const ProcessGroup::ProcessMode value) {
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_THREAD_SAFE_METHOD_
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if (_process_mode == value) {
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return;
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}
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_unregister_scene_tree_groups();
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_process_mode = value;
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if (_process_mode == PROCESS_MODE_SCENE_TREE) {
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_register_scene_tree_groups();
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}
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if (_process_mode == PROCESS_MODE_NORMAL) {
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) != 0) {
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set_process_internal(true);
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} else {
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set_process_internal(false);
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) != 0) {
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set_physics_process_internal(true);
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} else {
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set_physics_process_internal(false);
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}
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} else {
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set_process_internal(false);
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set_physics_process_internal(false);
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}
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//manual doesn't need anything
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}
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ProcessGroup::Mode ProcessGroup::get_mode() const {
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return _mode;
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}
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void ProcessGroup::set_mode(const ProcessGroup::Mode value) {
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_THREAD_SAFE_METHOD_
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if (_mode == value) {
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return;
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}
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_mode = value;
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}
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int ProcessGroup::get_group_flags() const {
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return _group_flags;
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}
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void ProcessGroup::set_group_flags(const int value) {
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_THREAD_SAFE_METHOD_
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if (_group_flags == value) {
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return;
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}
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_unregister_scene_tree_groups();
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_group_flags = value;
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_register_scene_tree_groups();
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if (_process_mode == PROCESS_MODE_NORMAL) {
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) != 0) {
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set_process_internal(true);
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} else {
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set_process_internal(false);
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) != 0) {
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set_physics_process_internal(true);
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} else {
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set_physics_process_internal(false);
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}
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}
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}
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bool ProcessGroup::get_use_priority() const {
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return _use_priority;
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}
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void ProcessGroup::set_use_priority(const bool value) {
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_use_priority = value;
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}
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bool ProcessGroup::get_use_threads() const {
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return _use_threads;
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}
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void ProcessGroup::set_use_threads(const bool value) {
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_THREAD_SAFE_METHOD_
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if (_use_threads == value) {
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return;
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}
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_use_threads = value;
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if (!should_use_threads()) {
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_quit_thread();
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} else {
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_setup_thread();
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}
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}
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void ProcessGroup::trigger_process() {
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if (_mode == MODE_OFF) {
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return;
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) == 0) {
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return;
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}
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if (should_use_threads()) {
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ERR_FAIL_COND(is_working());
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switch (_mode) {
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case MODE_WAIT: {
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_current_process_type.set(CURRENT_PROCESS_TYPE_PROCESS);
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_process_semaphore.post();
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} break;
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case MODE_TRIGGER: {
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_current_process_type.set(CURRENT_PROCESS_TYPE_PROCESS);
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_process_semaphore.post();
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} break;
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case MODE_TRIGGER_UNIQUE: {
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if (_process_semaphore.get() > 0) {
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return;
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}
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_current_process_type.set(CURRENT_PROCESS_TYPE_PROCESS);
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_process_semaphore.post();
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} break;
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case MODE_TRIGGER_DEFERRED: {
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call_deferred("_trigger_process_deferred");
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} break;
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case MODE_OFF:
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default:
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break;
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}
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} else {
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switch (_mode) {
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case MODE_WAIT:
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE: {
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_handle_process();
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} break;
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case MODE_TRIGGER_DEFERRED: {
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call_deferred("_handle_process");
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} break;
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case MODE_OFF:
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default:
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break;
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}
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}
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}
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void ProcessGroup::wait_process() {
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if (_mode == MODE_OFF) {
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return;
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) == 0) {
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return;
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}
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if (should_use_threads()) {
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if (!is_working()) {
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return;
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}
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switch (_mode) {
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case MODE_WAIT: {
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// if the worker thread finished, this will just consume the count from the semaphore
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_main_semaphore.wait();
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} break;
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE:
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case MODE_TRIGGER_DEFERRED:
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case MODE_OFF:
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default: {
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// No waiting needed for these
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} break;
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}
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}
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}
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void ProcessGroup::trigger_physics_process() {
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//No physics in editor
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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if (_mode == MODE_OFF) {
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return;
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) == 0) {
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return;
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}
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if (should_use_threads()) {
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ERR_FAIL_COND(is_working());
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switch (_mode) {
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case MODE_WAIT: {
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_current_process_type.set(CURRENT_PROCESS_TYPE_PHYSICS_PROCESS);
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_process_semaphore.post();
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} break;
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE:
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case MODE_TRIGGER_DEFERRED:
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case MODE_OFF:
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default: {
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//Won't work with physics process. Unsafe.
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} break;
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}
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} else {
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switch (_mode) {
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case MODE_WAIT:
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE: {
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_handle_physics_process();
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} break;
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case MODE_TRIGGER_DEFERRED:
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case MODE_OFF:
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default: {
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//Won't work with physics process. Unsafe.
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} break;
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}
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}
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}
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void ProcessGroup::wait_physics_process() {
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//No physics in editor
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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if (_mode == MODE_OFF) {
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return;
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) == 0) {
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return;
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}
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if (should_use_threads()) {
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if (!is_working()) {
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return;
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}
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switch (_mode) {
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case MODE_WAIT: {
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// if the worker thread finished, this will just consume the count from the semaphore
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_main_semaphore.wait();
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} break;
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE:
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case MODE_TRIGGER_DEFERRED:
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case MODE_OFF:
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default: {
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// No waiting needed for these
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} break;
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}
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}
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}
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void ProcessGroup::register_node_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(_process_group.nodes.find(p_node) != -1, "Node already registered for process.");
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_process_group.nodes.push_back(p_node);
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_process_group.changed = true;
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}
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void ProcessGroup::unregister_node_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_process_group.nodes.erase(p_node);
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}
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void ProcessGroup::node_process_changed(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_process_group.changed = true;
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}
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void ProcessGroup::register_node_internal_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(_internal_process_group.nodes.find(p_node) != -1, "Node already registered for process.");
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_internal_process_group.nodes.push_back(p_node);
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_internal_process_group.changed = true;
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}
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void ProcessGroup::unregister_node_internal_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_internal_process_group.nodes.erase(p_node);
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}
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void ProcessGroup::node_internal_process_changed(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_internal_process_group.changed = true;
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}
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void ProcessGroup::register_node_physics_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(_physics_process_group.nodes.find(p_node) != -1, "Node already registered for process.");
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_physics_process_group.nodes.push_back(p_node);
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_physics_process_group.changed = true;
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}
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void ProcessGroup::unregister_node_physics_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_physics_process_group.nodes.erase(p_node);
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}
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void ProcessGroup::node_physics_process_changed(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_physics_process_group.changed = true;
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}
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void ProcessGroup::register_node_internal_physics_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_MSG(_internal_physics_process_group.nodes.find(p_node) != -1, "Node already registered for process.");
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_internal_physics_process_group.nodes.push_back(p_node);
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_internal_physics_process_group.changed = true;
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}
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void ProcessGroup::unregister_node_internal_physics_process(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_internal_physics_process_group.nodes.erase(p_node);
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}
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void ProcessGroup::node_internal_physics_process_changed(Node *p_node) {
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_THREAD_SAFE_METHOD_
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_internal_physics_process_group.changed = true;
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}
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bool ProcessGroup::should_use_threads() const {
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#if !defined(NO_THREADS)
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return _use_threads;
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#else
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return false;
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#endif
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}
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bool ProcessGroup::is_working() const {
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if (_mode == MODE_WAIT) {
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return _current_process_type.get() != CURRENT_PROCESS_TYPE_NONE;
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}
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return false;
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}
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String ProcessGroup::get_configuration_warning() const {
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String w;
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) != 0) {
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// _use_threads -> need to specifically check for the property's value here
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if (_use_threads) {
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switch (_mode) {
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case MODE_WAIT: {
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//OK
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} break;
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE:
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case MODE_TRIGGER_DEFERRED: {
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w += "In Trigger, Trigger Unique, Trigger Deferred modes physics process group flag cannot be used when threading is on, and it will do nothing as it's only safe to communicate with the physics server at certain times!";
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} break;
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case MODE_OFF:
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default:
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break;
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}
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} else {
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switch (_mode) {
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case MODE_WAIT:
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case MODE_TRIGGER:
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case MODE_TRIGGER_UNIQUE: {
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// OK
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} break;
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case MODE_TRIGGER_DEFERRED: {
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w += "In Trigger Deferred mode physics process group flag cannot be used when threading is off, and it will do nothing as it's only safe to communicate with the physics server at certain times!";
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} break;
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case MODE_OFF:
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default:
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break;
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}
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}
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}
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return w;
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}
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ProcessGroup::ProcessGroup() {
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_process_mode = PROCESS_MODE_SCENE_TREE;
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_mode = MODE_WAIT;
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_group_flags = PROCESS_GROUP_FLAG_PROCESS;
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_use_priority = false;
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_use_threads = true;
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_tread_run = true;
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_thread = NULL;
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_current_process_type.set(CURRENT_PROCESS_TYPE_NONE);
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}
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ProcessGroup::~ProcessGroup() {
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_cleanup();
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}
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void ProcessGroup::_setup() {
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_current_process_type.set(CURRENT_PROCESS_TYPE_NONE);
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_setup_thread();
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}
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void ProcessGroup::_cleanup() {
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_tread_run = false;
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_process_semaphore.post();
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_cleanup_thread();
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}
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void ProcessGroup::_setup_thread() {
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if (!should_use_threads()) {
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return;
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}
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if (_thread) {
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return;
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}
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_tread_run = true;
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_thread = memnew(Thread);
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_thread->start(_thread_func, this);
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}
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void ProcessGroup::_quit_thread() {
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if (!_tread_run || !_thread) {
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return;
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}
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_tread_run = false;
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_process_semaphore.post();
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_cleanup_thread();
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}
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void ProcessGroup::_quit_thread_deferred() {
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if (!_tread_run || !_thread) {
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return;
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}
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_tread_run = false;
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_process_semaphore.post();
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call_deferred("_cleanup_thread");
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}
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void ProcessGroup::_cleanup_thread() {
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if (_tread_run) {
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_tread_run = false;
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_process_semaphore.post();
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}
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if (!_thread) {
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return;
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}
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_thread->wait_to_finish();
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memdelete(_thread);
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_thread = NULL;
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}
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void ProcessGroup::_register_scene_tree_groups() {
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if (!is_inside_tree()) {
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return;
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}
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if (_process_mode != PROCESS_MODE_SCENE_TREE) {
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return;
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}
|
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) != 0) {
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add_to_group("_pg_process");
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) != 0) {
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add_to_group("_pg_physics_process");
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}
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}
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void ProcessGroup::_unregister_scene_tree_groups() {
|
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if (!is_inside_tree()) {
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return;
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}
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if (_process_mode != PROCESS_MODE_SCENE_TREE) {
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return;
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PROCESS) != 0) {
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remove_from_group("_pg_process");
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}
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if ((_group_flags & PROCESS_GROUP_FLAG_PHYSICS_PROCESS) != 0) {
|
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remove_from_group("_pg_physics_process");
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}
|
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}
|
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void ProcessGroup::_trigger_process_deferred() {
|
|
if (should_use_threads()) {
|
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_current_process_type.set(CURRENT_PROCESS_TYPE_PROCESS);
|
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_process_semaphore.post();
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} else {
|
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_handle_process();
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}
|
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}
|
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|
|
void ProcessGroup::_handle_process() {
|
|
Vector<Node *> nodes_copy;
|
|
|
|
// Normal Process
|
|
{
|
|
_THREAD_SAFE_METHOD_
|
|
_update_group_order(_process_group);
|
|
nodes_copy = _process_group.nodes;
|
|
}
|
|
|
|
Node **nodes = nodes_copy.ptrw();
|
|
int node_count = nodes_copy.size();
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
Node *n = nodes[i];
|
|
|
|
if (!n->can_process()) {
|
|
continue;
|
|
}
|
|
|
|
if (!n->can_process_notification(NOTIFICATION_PROCESS_GROUP_PROCESS)) {
|
|
continue;
|
|
}
|
|
|
|
n->notification(NOTIFICATION_PROCESS_GROUP_PROCESS);
|
|
}
|
|
|
|
// Internal Process
|
|
{
|
|
_THREAD_SAFE_METHOD_
|
|
_update_group_order(_internal_process_group);
|
|
nodes_copy = _internal_process_group.nodes;
|
|
}
|
|
|
|
nodes = nodes_copy.ptrw();
|
|
node_count = nodes_copy.size();
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
Node *n = nodes[i];
|
|
|
|
if (!n->can_process()) {
|
|
continue;
|
|
}
|
|
|
|
if (!n->can_process_notification(NOTIFICATION_PROCESS_GROUP_INTERNAL_PROCESS)) {
|
|
continue;
|
|
}
|
|
|
|
n->notification(NOTIFICATION_PROCESS_GROUP_INTERNAL_PROCESS);
|
|
}
|
|
|
|
real_t delta = SceneTree::get_singleton()->get_idle_process_time();
|
|
emit_signal("process", delta);
|
|
}
|
|
void ProcessGroup::_handle_physics_process() {
|
|
Vector<Node *> nodes_copy;
|
|
|
|
// Normal Physics Process
|
|
{
|
|
_THREAD_SAFE_METHOD_
|
|
_update_group_order(_physics_process_group);
|
|
nodes_copy = _physics_process_group.nodes;
|
|
}
|
|
|
|
Node **nodes = nodes_copy.ptrw();
|
|
int node_count = nodes_copy.size();
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
Node *n = nodes[i];
|
|
|
|
if (!n->can_process()) {
|
|
continue;
|
|
}
|
|
|
|
if (!n->can_process_notification(NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS)) {
|
|
continue;
|
|
}
|
|
|
|
n->notification(NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS);
|
|
}
|
|
|
|
// Internal Physics Process
|
|
{
|
|
_THREAD_SAFE_METHOD_
|
|
_update_group_order(_internal_physics_process_group);
|
|
nodes_copy = _internal_physics_process_group.nodes;
|
|
}
|
|
|
|
nodes = nodes_copy.ptrw();
|
|
node_count = nodes_copy.size();
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
Node *n = nodes[i];
|
|
|
|
if (!n->can_process()) {
|
|
continue;
|
|
}
|
|
|
|
if (!n->can_process_notification(NOTIFICATION_PROCESS_GROUP_INTERNAL_PHYSICS_PROCESS)) {
|
|
continue;
|
|
}
|
|
|
|
n->notification(NOTIFICATION_PROCESS_GROUP_INTERNAL_PHYSICS_PROCESS);
|
|
}
|
|
|
|
real_t delta = SceneTree::get_singleton()->get_physics_process_time();
|
|
emit_signal("process", delta);
|
|
}
|
|
|
|
void ProcessGroup::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
_setup();
|
|
|
|
_register_scene_tree_groups();
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
_unregister_scene_tree_groups();
|
|
|
|
_cleanup();
|
|
} break;
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
trigger_process();
|
|
} break;
|
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
|
trigger_physics_process();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void ProcessGroup::_update_group_order(Group &g) {
|
|
if (!g.changed) {
|
|
return;
|
|
}
|
|
if (g.nodes.empty()) {
|
|
return;
|
|
}
|
|
|
|
Node **nodes = g.nodes.ptrw();
|
|
int node_count = g.nodes.size();
|
|
|
|
if (_use_priority) {
|
|
SortArray<Node *, Node::ComparatorWithPriority> node_sort;
|
|
node_sort.sort(nodes, node_count);
|
|
} else {
|
|
SortArray<Node *, Node::Comparator> node_sort;
|
|
node_sort.sort(nodes, node_count);
|
|
}
|
|
g.changed = false;
|
|
}
|
|
|
|
void ProcessGroup::_thread_func(void *udata) {
|
|
ProcessGroup *self = static_cast<ProcessGroup *>(udata);
|
|
|
|
while (self->_tread_run) {
|
|
CurrentProcessType current_process_type = static_cast<CurrentProcessType>(self->_current_process_type.get());
|
|
|
|
switch (current_process_type) {
|
|
case CURRENT_PROCESS_TYPE_PROCESS: {
|
|
self->_handle_process();
|
|
} break;
|
|
case CURRENT_PROCESS_TYPE_PHYSICS_PROCESS: {
|
|
self->_handle_physics_process();
|
|
} break;
|
|
case CURRENT_PROCESS_TYPE_NONE:
|
|
default: {
|
|
// do nothing
|
|
} break;
|
|
}
|
|
|
|
// Let the main thread continue
|
|
if (current_process_type != CURRENT_PROCESS_TYPE_NONE && self->_mode == MODE_WAIT) {
|
|
self->_current_process_type.set(CURRENT_PROCESS_TYPE_NONE);
|
|
|
|
self->_main_semaphore.post();
|
|
}
|
|
|
|
self->_process_semaphore.wait();
|
|
}
|
|
}
|
|
|
|
void ProcessGroup::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_process_mode"), &ProcessGroup::get_process_mode);
|
|
ClassDB::bind_method(D_METHOD("set_process_mode", "value"), &ProcessGroup::set_process_mode);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "SceneTree,Normal,Manual"), "set_process_mode", "get_process_mode");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mode"), &ProcessGroup::get_mode);
|
|
ClassDB::bind_method(D_METHOD("set_mode", "value"), &ProcessGroup::set_mode);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Wait,Trigger,Trigger unique,Trigger Deferred,Off"), "set_mode", "get_mode");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_group_flags"), &ProcessGroup::get_group_flags);
|
|
ClassDB::bind_method(D_METHOD("set_group_flags", "value"), &ProcessGroup::set_group_flags);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "group_flags", PROPERTY_HINT_FLAGS, "Process,Physics Process"), "set_group_flags", "get_group_flags");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_use_priority"), &ProcessGroup::get_use_priority);
|
|
ClassDB::bind_method(D_METHOD("set_use_priority", "value"), &ProcessGroup::set_use_priority);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_priority"), "set_use_priority", "get_use_priority");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_use_threads"), &ProcessGroup::get_use_threads);
|
|
ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &ProcessGroup::set_use_threads);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads");
|
|
|
|
ClassDB::bind_method(D_METHOD("trigger_process"), &ProcessGroup::trigger_process);
|
|
ClassDB::bind_method(D_METHOD("wait_process"), &ProcessGroup::wait_process);
|
|
ClassDB::bind_method(D_METHOD("trigger_physics_process"), &ProcessGroup::trigger_physics_process);
|
|
ClassDB::bind_method(D_METHOD("wait_physics_process"), &ProcessGroup::wait_physics_process);
|
|
|
|
ClassDB::bind_method(D_METHOD("should_use_threads"), &ProcessGroup::should_use_threads);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_working"), &ProcessGroup::is_working);
|
|
|
|
ClassDB::bind_method(D_METHOD("_cleanup_thread"), &ProcessGroup::_cleanup_thread);
|
|
ClassDB::bind_method(D_METHOD("_trigger_process_deferred"), &ProcessGroup::_trigger_process_deferred);
|
|
|
|
ADD_SIGNAL(MethodInfo("process", PropertyInfo(Variant::REAL, "delta")));
|
|
ADD_SIGNAL(MethodInfo("physics_process", PropertyInfo(Variant::REAL, "delta")));
|
|
|
|
BIND_ENUM_CONSTANT(PROCESS_MODE_SCENE_TREE);
|
|
BIND_ENUM_CONSTANT(PROCESS_MODE_NORMAL);
|
|
BIND_ENUM_CONSTANT(PROCESS_MODE_MANUAL);
|
|
|
|
BIND_ENUM_CONSTANT(MODE_WAIT);
|
|
BIND_ENUM_CONSTANT(MODE_TRIGGER);
|
|
BIND_ENUM_CONSTANT(MODE_TRIGGER_UNIQUE);
|
|
BIND_ENUM_CONSTANT(MODE_TRIGGER_DEFERRED);
|
|
BIND_ENUM_CONSTANT(MODE_OFF);
|
|
|
|
BIND_ENUM_CONSTANT(PROCESS_GROUP_FLAG_PROCESS);
|
|
BIND_ENUM_CONSTANT(PROCESS_GROUP_FLAG_PHYSICS_PROCESS);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS_GROUP_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS_GROUP_INTERNAL_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS_GROUP_PHYSICS_PROCESS);
|
|
BIND_CONSTANT(NOTIFICATION_PROCESS_GROUP_INTERNAL_PHYSICS_PROCESS);
|
|
}
|