mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
140 lines
3.7 KiB
C++
140 lines
3.7 KiB
C++
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#include "sdf3d_tf_rotate.h"
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Ref<Resource> Sdf3dTfRotate::get_input() {
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return input;
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}
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void Sdf3dTfRotate::set_input(const Ref<Resource> &val) {
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input = val;
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}
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Ref<Resource> Sdf3dTfRotate::get_output() {
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return output;
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}
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void Sdf3dTfRotate::set_output(const Ref<Resource> &val) {
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output = val;
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}
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Vector3 Sdf3dTfRotate::get_rotation() {
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return rotation;
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}
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void Sdf3dTfRotate::set_rotation(const Vector3 &val) {
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rotation = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Resource) ;
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Ref<Resource> output;
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//export(Vector3) ;
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Vector3 rotation = Vector3();
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void Sdf3dTfRotate::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_VECTOR2;
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input.slot_name = ">>> Input ";
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if (!input.is_connected("changed", self, "on_input_changed")) {
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input.connect("changed", self, "on_input_changed");
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}
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if (!output) {
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output = MMNodeUniversalProperty.new();
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output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_VECTOR2;
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}
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output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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output.slot_name = ">>> Output >>>";
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output.get_value_from_owner = true;
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register_input_property(input);
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register_output_property(output);
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}
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void Sdf3dTfRotate::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_label_universal(output);
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mm_graph_node.add_slot_vector3("get_rotation", "set_rotation", "Rotation", 0.01);
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}
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Vector2 Sdf3dTfRotate::_get_property_value_sdf3d(const Vector3 &uv3) {
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//$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251));
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return input.get_value_sdf3d(MMAlgos.rotate3d(uv3, -rotation * 0.01745329251));
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}
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//rotation;
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Vector3 Sdf3dTfRotate::get_rotation() {
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return rotation;
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}
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void Sdf3dTfRotate::set_rotation(const Vector3 &val) {
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rotation = val;
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emit_changed();
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output.emit_changed();
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}
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void Sdf3dTfRotate::on_input_changed() {
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emit_changed();
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output.emit_changed();
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}
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}
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Sdf3dTfRotate::Sdf3dTfRotate() {
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input;
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output;
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rotation = Vector3();
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}
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Sdf3dTfRotate::~Sdf3dTfRotate() {
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}
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static void Sdf3dTfRotate::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_input"), &Sdf3dTfRotate::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &Sdf3dTfRotate::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &Sdf3dTfRotate::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &Sdf3dTfRotate::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dTfRotate::get_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation", "value"), &Sdf3dTfRotate::set_rotation);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation"), "set_rotation", "get_rotation");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Sdf3dTfRotate::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Sdf3dTfRotate::_register_methods);
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ClassDB::bind_method(D_METHOD("_get_property_value_sdf3d", "uv3"), &Sdf3dTfRotate::_get_property_value_sdf3d);
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ClassDB::bind_method(D_METHOD("get_rotation"), &Sdf3dTfRotate::get_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation", "val"), &Sdf3dTfRotate::set_rotation);
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ClassDB::bind_method(D_METHOD("on_input_changed"), &Sdf3dTfRotate::on_input_changed);
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}
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