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https://github.com/Relintai/pandemonium_engine.git
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54 lines
935 B
C++
54 lines
935 B
C++
#ifndef SD_OP_REPEAT_H
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#define SD_OP_REPEAT_H
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class SdOpRepeat : public MMNode {
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GDCLASS(SdOpRepeat, MMNode);
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public:
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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int get_x() const;
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void set_x(const int val);
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int get_y() const;
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void set_y(const int val);
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float get_random_rotation() const;
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void set_random_rotation(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _get_property_value(const Vector2 &uv);
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int get_x();
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void set_x(const int val);
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int get_y();
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void set_y(const int val);
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float get_random_rotation();
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void set_random_rotation(const float val);
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SdOpRepeat();
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~SdOpRepeat();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> output;
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//export(int)
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int x = 3;
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//export(int)
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int y = 3;
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//export(float)
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float random_rotation = 0.5;
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//x
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//y
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//random_rotation
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};
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#endif
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