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https://github.com/Relintai/pandemonium_engine.git
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71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#ifndef SCRATCHES_H
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#define SCRATCHES_H
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class Scratches : public MMNode {
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GDCLASS(Scratches, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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int get_layers() const;
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void set_layers(const int val);
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float get_waviness() const;
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void set_waviness(const float val);
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int get_angle() const;
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void set_angle(const int val);
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float get_randomness() const;
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void set_randomness(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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int get_layers();
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void set_layers(const int val);
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float get_waviness();
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void set_waviness(const float val);
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int get_angle();
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void set_angle(const int val);
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float get_randomness();
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void set_randomness(const float val);
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Scratches();
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~Scratches();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(Vector2)
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Vector2 size = Vector2(0.25, 0.4);
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//export(int)
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int layers = 4;
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//export(float)
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float waviness = 0.51;
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//export(int)
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int angle = 0;
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//export(float)
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float randomness = 0.44;
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//size
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//layers
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//waviness
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//angle
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//randomness
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};
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#endif
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