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https://github.com/Relintai/pandemonium_engine.git
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78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#ifndef VORONOI_H
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#define VORONOI_H
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class Voronoi : public MMNode {
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GDCLASS(Voronoi, MMNode);
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public:
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Ref<Resource> get_out_nodes();
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void set_out_nodes(const Ref<Resource> &val);
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Ref<Resource> get_out_borders();
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void set_out_borders(const Ref<Resource> &val);
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Ref<Resource> get_out_random_color();
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void set_out_random_color(const Ref<Resource> &val);
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Ref<Resource> get_out_fill();
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void set_out_fill(const Ref<Resource> &val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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Vector2 get_stretch();
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void set_stretch(const Vector2 &val);
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float get_intensity() const;
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void set_intensity(const float val);
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float get_randomness() const;
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void set_randomness(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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Vector2 get_stretch();
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void set_stretch(const Vector2 &val);
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float get_intensity();
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void set_intensity(const float val);
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float get_randomness();
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void set_randomness(const float val);
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Voronoi();
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~Voronoi();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> out_nodes;
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//export(Resource)
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Ref<Resource> out_borders;
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//export(Resource)
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Ref<Resource> out_random_color;
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//export(Resource)
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Ref<Resource> out_fill;
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//export(Vector2)
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Vector2 scale = Vector2(4, 4);
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//export(Vector2)
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Vector2 stretch = Vector2(1, 1);
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//export(float)
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float intensity = 1;
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//export(float)
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float randomness = 0.85;
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//scale
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//stretch
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//intensity
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//randomness
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};
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#endif
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