mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
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#include "anisotropic_noise.h"
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Ref<Resource> AnisotropicNoise::get_image() {
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return image;
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}
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void AnisotropicNoise::set_image(const Ref<Resource> &val) {
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image = val;
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}
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Vector2 AnisotropicNoise::get_scale() {
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return scale;
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}
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void AnisotropicNoise::set_scale(const Vector2 &val) {
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scale = val;
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}
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float AnisotropicNoise::get_smoothness() const {
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return smoothness;
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}
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void AnisotropicNoise::set_smoothness(const float val) {
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smoothness = val;
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}
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float AnisotropicNoise::get_interpolation() const {
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return interpolation;
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}
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void AnisotropicNoise::set_interpolation(const float val) {
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interpolation = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Vector2) ;
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Vector2 scale = Vector2(4, 256);
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//export(float) ;
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float smoothness = 1;
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//export(float) ;
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float interpolation = 1;
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void AnisotropicNoise::_init_properties() {
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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}
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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register_output_property(image);
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}
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void AnisotropicNoise::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_texture_universal(image);
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//, Vector2(1, 10));
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mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 1);
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//, Vector2(0, 1));
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mm_graph_node.add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
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//, Vector2(0, 1));
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mm_graph_node.add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
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}
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Color AnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
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float ps = 1.0 / float(pseed);
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//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
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return MMAlgos.anisotropicc(uv, scale, ps, smoothness, interpolation);
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}
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void AnisotropicNoise::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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}
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Vector2 AnisotropicNoise::get_scale() {
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return scale;
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}
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void AnisotropicNoise::set_scale(const Vector2 &val) {
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scale = val;
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set_dirty(true);
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}
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float AnisotropicNoise::get_smoothness() {
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return smoothness;
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}
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void AnisotropicNoise::set_smoothness(const float val) {
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smoothness = val;
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set_dirty(true);
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}
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float AnisotropicNoise::get_interpolation() {
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return interpolation;
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}
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void AnisotropicNoise::set_interpolation(const float val) {
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interpolation = val;
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set_dirty(true);
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}
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}
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AnisotropicNoise::AnisotropicNoise() {
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image;
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scale = Vector2(4, 256);
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smoothness = 1;
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interpolation = 1;
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}
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AnisotropicNoise::~AnisotropicNoise() {
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}
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static void AnisotropicNoise::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &AnisotropicNoise::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &AnisotropicNoise::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
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ClassDB::bind_method(D_METHOD("set_scale", "value"), &AnisotropicNoise::set_scale);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
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ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &AnisotropicNoise::set_smoothness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
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ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
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ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &AnisotropicNoise::set_interpolation);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
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ClassDB::bind_method(D_METHOD("_init_properties"), &AnisotropicNoise::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &AnisotropicNoise::_register_methods);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &AnisotropicNoise::_get_value_for);
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ClassDB::bind_method(D_METHOD("_render", "material"), &AnisotropicNoise::_render);
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ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
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ClassDB::bind_method(D_METHOD("set_scale", "val"), &AnisotropicNoise::set_scale);
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ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
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ClassDB::bind_method(D_METHOD("set_smoothness", "val"), &AnisotropicNoise::set_smoothness);
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ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
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ClassDB::bind_method(D_METHOD("set_interpolation", "val"), &AnisotropicNoise::set_interpolation);
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}
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