mirror of
https://github.com/Relintai/pandemonium_engine.git
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58 lines
3.3 KiB
C++
58 lines
3.3 KiB
C++
/*************************************************************************/
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/* item_enums.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "item_enums.h"
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const String ItemEnums::BINDING_STRING_RARITY = "None,Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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const String ItemEnums::BINDING_STRING_RARITY_FLAG = "Common,Uncommon,Superior,Heroic,Mythic,Artifact";
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const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None,Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
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const String ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS = "Equipment,Potion,Herb,Or,Gemstone,Food,Alchemy,Engineering,Enchanting,Tailoring,Recipe,Currency,Bag";
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const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None,Sword,Axe,Mace,Dagger,Bow,Crossbow,Gun,Wand,Quest Item";
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const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None,Two Hand,One Hand,Left Hand,Right Hand";
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const String ItemEnums::BINDING_STRING_ARMOR_TYPE = "None,Cloth,Leather,Mail,Plate";
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String ItemEnums::get_armor_type_string(int type) {
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switch (type) {
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case 0:
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return "none";
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case 1:
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return "cloth";
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case 2:
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return "leather";
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case 3:
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return "mail";
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case 4:
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return "plate";
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}
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return "";
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}
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