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https://github.com/Relintai/pandemonium_engine.git
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93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
#ifndef SPECIES_INSTANCE_H
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#define SPECIES_INSTANCE_H
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/*************************************************************************/
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/* species_instance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "../items/model_visual_entry.h"
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class EntitySpeciesData;
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class SpeciesInstance : public Resource {
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GDCLASS(SpeciesInstance, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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int get_species_id() const;
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void set_species_id(const int value);
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StringName get_species_path() const;
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void set_species_path(const StringName &value);
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Ref<EntitySpeciesData> get_species();
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void set_species(const Ref<EntitySpeciesData> &value);
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int get_skin_color_index() const;
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void set_skin_color_index(const int value);
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int get_hair_style_index() const;
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void set_hair_style_index(const int value);
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int get_hair_color_index() const;
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void set_hair_color_index(const int value);
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int get_head_index() const;
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void set_head_index(const int value);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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SpeciesInstance();
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~SpeciesInstance();
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protected:
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static void _bind_methods();
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private:
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int _id;
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StringName _path;
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int _species_id;
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Ref<EntitySpeciesData> _species;
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int _skin_color_index;
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int _hair_style_index;
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int _hair_color_index;
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int _head_index;
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};
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#endif
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