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shaders
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Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
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2022-07-28 11:34:02 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rasterizer_canvas_base_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_canvas_gles2.cpp
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
rasterizer_canvas_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_gles2.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
rasterizer_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_scene_gles2.cpp
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Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
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2022-07-28 11:11:23 +02:00 |
rasterizer_scene_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rasterizer_storage_gles2.cpp
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Unpack blend shape arrays when necessary
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2022-07-27 15:08:25 +02:00 |
rasterizer_storage_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader_gles2.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_gles2.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |