mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-24 01:47:20 +01:00
136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
#ifndef WEB_NODE_H
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#define WEB_NODE_H
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#include "core/hash_map.h"
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#include "core/os/rw_lock.h"
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#include "core/reference.h"
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#include "core/variant.h"
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#include "scene/main/node.h"
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class WebServerRequest;
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#if WEB_SETTINGS_ENABLED
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class Settings;
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#endif
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class WebServer;
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class WebPermission;
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#ifdef DATABASES_ENABLED
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class DataBase;
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class TableBuilder;
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class QueryBuilder;
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#endif
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//note add an alterative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
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//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
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class WebNode : public Node {
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GDCLASS(WebNode, Node);
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public:
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enum {
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NOTIFICATION_WEB_TREE_WRITE_LOCKED = 2000,
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};
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String get_uri_segment();
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void set_uri_segment(const String &val);
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String get_full_uri(const bool slash_at_the_end = true);
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String get_full_uri_parent(const bool slash_at_the_end = true);
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//Maybe this settings class could be a resource, also it needs a new name
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#if WEB_SETTINGS_ENABLED
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Settings *get_settings();
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void set_settings(Settings *settings);
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#endif
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Ref<WebPermission> get_web_permission();
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void set_web_permission(const Ref<WebPermission> &wp);
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bool get_routing_enabled();
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void set_routing_enabled(const bool value);
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#ifdef DATABASES_ENABLED
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Database *get_database();
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Ref<TableBuilder> get_table_builder();
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Ref<QueryBuilder> get_query_builder();
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void set_database(Database *db);
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#endif
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void handle_request_main(Ref<WebServerRequest> request);
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virtual void _handle_request_main(Ref<WebServerRequest> request);
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void handle_request(Ref<WebServerRequest> request);
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virtual void _handle_request(Ref<WebServerRequest> request);
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void handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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virtual void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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void render_index(Ref<WebServerRequest> request);
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void render_preview(Ref<WebServerRequest> request);
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void render_menu(Ref<WebServerRequest> request);
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void render_main_menu(Ref<WebServerRequest> request);
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virtual void _render_index(Ref<WebServerRequest> request);
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virtual void _render_preview(Ref<WebServerRequest> request);
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virtual void _render_menu(Ref<WebServerRequest> request);
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virtual void _render_main_menu(Ref<WebServerRequest> request);
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void create_table();
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void drop_table();
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void udpate_table();
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void create_default_entries();
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virtual void _create_table();
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virtual void _drop_table();
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virtual void _udpate_table();
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virtual void _create_default_entries();
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void migrate(const bool clear, const bool seed);
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virtual void _migrate(const bool clear, const bool seed);
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bool try_route_request_to_children(Ref<WebServerRequest> request);
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WebNode *get_request_handler_child(Ref<WebServerRequest> request);
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void build_handler_map();
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void clear_handlers();
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void request_write_lock();
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WebServer *get_server();
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WebNode *get_web_root();
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WebNode *get_parent_webnode();
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void add_child_notify(Node *p_child);
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void remove_child_notify(Node *p_child);
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WebNode();
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~WebNode();
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protected:
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void _notification(const int what);
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static void _bind_methods();
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String _uri_segment;
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#if WEB_SETTINGS_ENABLED
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Settings *_settings;
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#endif
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#ifdef DATABASES_ENABLED
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Database *_database;
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#endif
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bool _routing_enabled;
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WebNode *_index_node;
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HashMap<String, WebNode *> _node_route_map;
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RWLock _handler_map_lock;
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Ref<WebPermission> _web_permission;
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//TODO this should be atomic
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bool _write_lock_requested;
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RWLock _rw_lock;
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};
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#endif
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