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41 lines
860 B
C++
41 lines
860 B
C++
#ifndef MM_SDF3D_SHAPE_CYLINDER_H
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#define MM_SDF3D_SHAPE_CYLINDER_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMSdf3dShapeCylinder : public MMNode {
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GDCLASS(MMSdf3dShapeCylinder, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_output();
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void set_output(const Ref<MMNodeUniversalProperty> &val);
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int get_axis() const;
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void set_axis(const int val);
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float get_length() const;
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void set_length(const float val);
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float get_radius() const;
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void set_radius(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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MMSdf3dShapeCylinder();
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~MMSdf3dShapeCylinder();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> output;
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//export(int, "X,Y,Z")
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int axis;
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float length;
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float radius;
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};
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#endif
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