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https://github.com/Relintai/pandemonium_engine.git
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90cd6b3cdc
udev doesn't work in sandboxes, notably the new Steam container runtime as found notably on the Steam Deck, and in Flatpak/Snap packages. Like SDL does, when we detect such a containerized environment, we fall back to parsing `/dev/input` directly. See smcv's comments in #76879 for details. Fixes #76879. (cherry picked from commit 788cb74cc676627b6c9b7e29a47200141cca92ff) |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect_prime.cpp | ||
detect_prime.h | ||
detect.py | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
pandemonium_x11.cpp | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_x11_builders.py | ||
power_x11.cpp | ||
power_x11.h | ||
README.md | ||
SCsub |
Linux/X11 platform port
This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.
Artwork license
logo.png
is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.