mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
#ifndef AUDIOEFFECTDELAY_H
|
|
#define AUDIOEFFECTDELAY_H
|
|
/*************************************************************************/
|
|
/* audio_effect_delay.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
|
|
class AudioEffectDelay;
|
|
|
|
class AudioEffectDelayInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectDelayInstance, AudioEffectInstance);
|
|
friend class AudioEffectDelay;
|
|
Ref<AudioEffectDelay> base;
|
|
|
|
Vector<AudioFrame> ring_buffer;
|
|
|
|
unsigned int ring_buffer_pos;
|
|
unsigned int ring_buffer_mask;
|
|
|
|
/* feedback buffer */
|
|
Vector<AudioFrame> feedback_buffer;
|
|
|
|
unsigned int feedback_buffer_pos;
|
|
|
|
AudioFrame h;
|
|
void _process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
};
|
|
|
|
class AudioEffectDelay : public AudioEffect {
|
|
GDCLASS(AudioEffectDelay, AudioEffect);
|
|
|
|
friend class AudioEffectDelayInstance;
|
|
enum {
|
|
|
|
MAX_DELAY_MS = 3000,
|
|
MAX_TAPS = 2
|
|
};
|
|
|
|
float dry;
|
|
|
|
bool tap_1_active;
|
|
float tap_1_delay_ms;
|
|
float tap_1_level;
|
|
float tap_1_pan;
|
|
|
|
bool tap_2_active;
|
|
float tap_2_delay_ms;
|
|
float tap_2_level;
|
|
float tap_2_pan;
|
|
|
|
bool feedback_active;
|
|
float feedback_delay_ms;
|
|
float feedback_level;
|
|
float feedback_lowpass;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_dry(float p_dry);
|
|
float get_dry();
|
|
|
|
void set_tap1_active(bool p_active);
|
|
bool is_tap1_active() const;
|
|
|
|
void set_tap1_delay_ms(float p_delay_ms);
|
|
float get_tap1_delay_ms() const;
|
|
|
|
void set_tap1_level_db(float p_level_db);
|
|
float get_tap1_level_db() const;
|
|
|
|
void set_tap1_pan(float p_pan);
|
|
float get_tap1_pan() const;
|
|
|
|
void set_tap2_active(bool p_active);
|
|
bool is_tap2_active() const;
|
|
|
|
void set_tap2_delay_ms(float p_delay_ms);
|
|
float get_tap2_delay_ms() const;
|
|
|
|
void set_tap2_level_db(float p_level_db);
|
|
float get_tap2_level_db() const;
|
|
|
|
void set_tap2_pan(float p_pan);
|
|
float get_tap2_pan() const;
|
|
|
|
void set_feedback_active(bool p_active);
|
|
bool is_feedback_active() const;
|
|
|
|
void set_feedback_delay_ms(float p_delay_ms);
|
|
float get_feedback_delay_ms() const;
|
|
|
|
void set_feedback_level_db(float p_level_db);
|
|
float get_feedback_level_db() const;
|
|
|
|
void set_feedback_lowpass(float p_lowpass);
|
|
float get_feedback_lowpass() const;
|
|
|
|
Ref<AudioEffectInstance> instance();
|
|
|
|
AudioEffectDelay();
|
|
};
|
|
|
|
#endif // AUDIOEFFECTDELAY_H
|