pandemonium_engine/modules/material_maker/nodes/bases/curve_base.h

74 lines
1.3 KiB
C++

#ifndef CURVE_BASE_H
#define CURVE_BASE_H
#include "core/math/math_defs.h"
#include "core/math/vector2.h"
#include "core/variant.h"
#include "core/vector.h"
#include "../mm_node.h"
class CurveBase : public MMNode {
GDCLASS(CurveBase, MMNode);
public:
struct Point {
Vector2 p;
float ls;
float rs;
void set(const float x, const float y, const float nls, const float nrs) {
p = Vector2(x, y);
ls = nls;
rs = nrs;
}
Point() {
ls = 0;
rs = 0;
}
Point(const float x, const float y, const float nls, const float nrs) {
p = Vector2(x, y);
ls = nls;
rs = nrs;
}
};
public:
PoolRealArray get_points_array();
void set_points_array(const PoolRealArray &val);
void init_points_01();
void init_points_11();
String _to_string();
void clear();
void add_point(const float x, const float y, float ls = Math_INF, float rs = Math_INF);
bool remove_point(const int i);
PoolRealArray get_point_arr(const int i);
int get_point_count();
void set_point(const int i, const Point &v);
Point get_point(const int i);
Vector<Point> get_points();
void set_points(const Vector<Point> &arr, const bool notify = true);
void curve_changed();
void _curve_changed();
CurveBase();
~CurveBase();
protected:
static void _bind_methods();
PoolRealArray points;
};
#endif