mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 09:28:07 +01:00
245 lines
5.8 KiB
C++
245 lines
5.8 KiB
C++
// frt.h
|
|
/*
|
|
* FRT - A Godot platform targeting single board computers
|
|
* Copyright (c) 2017-2019 Emanuele Fornara
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef FRT_H
|
|
#define FRT_H
|
|
|
|
#define FRT_WINDOW_TITLE "Pandemonium / FRT"
|
|
#define FRT_VERSION "1.1.0"
|
|
|
|
#include <stdint.h>
|
|
|
|
struct InputModifierState;
|
|
|
|
namespace frt {
|
|
|
|
void fatal(const char *format, ...)
|
|
#ifdef __GNUC__
|
|
__attribute__((format(printf, 1, 2)))
|
|
#endif
|
|
;
|
|
|
|
struct Module {
|
|
virtual const char *get_id() const = 0;
|
|
virtual bool probe() = 0;
|
|
virtual void cleanup() = 0;
|
|
virtual bool handle_meta(int gd_code, bool pressed) { return false; }
|
|
};
|
|
|
|
struct EventDispatcher {
|
|
virtual void dispatch_events() = 0;
|
|
};
|
|
|
|
struct EventHandler {
|
|
virtual void handle_event() = 0;
|
|
};
|
|
|
|
struct Value {
|
|
enum Type {
|
|
Bool,
|
|
Int,
|
|
Float,
|
|
String,
|
|
} t;
|
|
union {
|
|
bool b;
|
|
int i;
|
|
float f;
|
|
const char *s;
|
|
} u;
|
|
Value(bool v)
|
|
: t(Bool) { u.b = v; }
|
|
Value(int v)
|
|
: t(Int) { u.i = v; }
|
|
Value(float v)
|
|
: t(Float) { u.f = v; }
|
|
Value(const char *v)
|
|
: t(String) { u.s = v; }
|
|
};
|
|
|
|
struct Param {
|
|
const char *name;
|
|
Value value;
|
|
enum Source {
|
|
Default,
|
|
CommandLine,
|
|
ProjectSettings,
|
|
} source;
|
|
Param(const char *name_, Value value_)
|
|
: name(name_), value(value_), source(Default) {}
|
|
};
|
|
|
|
class App {
|
|
public:
|
|
static const int max_modules = 30;
|
|
static const int max_contexts = 10;
|
|
static const int max_dispatchers = 10;
|
|
void register_(Module *module);
|
|
int size() const { return nm; }
|
|
Module *get(int i) const { return m[i]; }
|
|
Module *get(const char *id) const;
|
|
Module *probe(const char *ids[]);
|
|
Module *probe_single();
|
|
Module *probe(const char *id) {
|
|
const char *ids[] = { id, 0 };
|
|
return probe(ids);
|
|
}
|
|
void **get_context(const char *key);
|
|
void add_dispatcher(EventDispatcher *dispatcher);
|
|
void remove_dispatcher(EventDispatcher *dispatcher);
|
|
void dispatch_events();
|
|
void quit() { running = false; }
|
|
bool is_running() const { return running; }
|
|
void parse_args(int *argc, char ***argv);
|
|
int get_n_of_params() const;
|
|
Param *get_param(int i) const;
|
|
Param *get_param(const char *name) const;
|
|
bool get_bool_param(const char *name) const {
|
|
return get_param(name)->value.u.b;
|
|
}
|
|
int get_int_param(const char *name) const {
|
|
return get_param(name)->value.u.i;
|
|
}
|
|
float get_float_param(const char *name) const {
|
|
return get_param(name)->value.u.f;
|
|
}
|
|
const char *get_string_param(const char *name) const {
|
|
return get_param(name)->value.u.s;
|
|
}
|
|
static App *instance();
|
|
|
|
private:
|
|
App()
|
|
: nm(0), nc(0), nd(0), running(true) {}
|
|
Module *m[max_modules];
|
|
struct {
|
|
const char *key;
|
|
void *value;
|
|
} c[max_contexts];
|
|
EventDispatcher *d[max_dispatchers];
|
|
int nm, nc, nd;
|
|
bool running;
|
|
};
|
|
|
|
struct RegisterModule {
|
|
RegisterModule(Module *module) {
|
|
App::instance()->register_(module);
|
|
}
|
|
};
|
|
|
|
#define FRT_REGISTER(C) \
|
|
static C C##_instance; \
|
|
static frt::RegisterModule C##_helper(&C##_instance);
|
|
|
|
struct Vec2 {
|
|
int x;
|
|
int y;
|
|
Vec2(int x_ = 0, int y_ = 0)
|
|
: x(x_), y(y_) {}
|
|
};
|
|
|
|
struct ContextGL {
|
|
virtual void release_current() = 0;
|
|
virtual void make_current() = 0;
|
|
virtual void swap_buffers() = 0;
|
|
virtual int get_window_width() = 0;
|
|
virtual int get_window_height() = 0;
|
|
virtual bool initialize() = 0;
|
|
virtual void set_use_vsync(bool use) = 0;
|
|
virtual bool is_using_vsync() const = 0;
|
|
};
|
|
|
|
struct Video : public Module {
|
|
virtual Vec2 get_screen_size() const = 0;
|
|
virtual Vec2 get_view_size() const = 0;
|
|
virtual void set_title(const char *title) = 0;
|
|
virtual Vec2 move_pointer(const Vec2 &screen) = 0;
|
|
virtual void show_pointer(bool enable) = 0;
|
|
virtual ContextGL *create_the_gl_context(int version, Vec2 view) = 0;
|
|
virtual bool provides_quit() = 0;
|
|
};
|
|
|
|
struct Keyboard : public Module {
|
|
struct Handler {
|
|
virtual void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) = 0;
|
|
};
|
|
virtual void set_handler(Handler *handler) = 0;
|
|
virtual void get_modifier_state(InputModifierState &state) const = 0;
|
|
};
|
|
|
|
struct Mouse : public Module {
|
|
enum Button {
|
|
Left,
|
|
Middle,
|
|
Right,
|
|
WheelUp,
|
|
WheelDown
|
|
};
|
|
struct Handler {
|
|
virtual void handle_mouse_button(Button button, bool pressed) = 0;
|
|
virtual void handle_mouse_motion(Vec2 pos) = 0;
|
|
};
|
|
virtual Vec2 get_pos() const = 0;
|
|
virtual void set_size(Vec2 size) = 0;
|
|
virtual void set_handler(Handler *handler) = 0;
|
|
};
|
|
|
|
struct Env {
|
|
Video *video;
|
|
Keyboard *keyboard;
|
|
Mouse *mouse;
|
|
};
|
|
|
|
struct EnvProbe : public Module {
|
|
virtual void probe_env(Env *env) = 0;
|
|
};
|
|
|
|
struct Runnable : public Module {
|
|
virtual void setup_env(Env *env) = 0;
|
|
virtual void run_() = 0;
|
|
virtual int get_exit_code_() = 0;
|
|
};
|
|
|
|
} // namespace frt
|
|
|
|
#ifdef FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
|
|
|
|
struct InputModifierState {
|
|
bool shift;
|
|
bool alt;
|
|
bool control;
|
|
bool meta;
|
|
};
|
|
|
|
#endif // FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
|
|
|
|
#ifdef FRT_TEST
|
|
#define FRT_GLES_VERSION 2
|
|
#else
|
|
#define FRT_GLES_VERSION 2
|
|
#endif // FRT_TEST
|
|
|
|
#endif // FRT_H
|