mirror of
https://github.com/Relintai/pandemonium_engine.git
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157 lines
7.6 KiB
C++
157 lines
7.6 KiB
C++
/*************************************************************************/
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/* navigation.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "servers/navigation_server.h"
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Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
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return NavigationServer::get_singleton()->map_get_path(map, p_start, p_end, p_optimize, navigation_layers);
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}
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Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
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return NavigationServer::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
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}
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Vector3 Navigation::get_closest_point(const Vector3 &p_point) const {
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return NavigationServer::get_singleton()->map_get_closest_point(map, p_point);
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}
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Vector3 Navigation::get_closest_point_normal(const Vector3 &p_point) const {
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return NavigationServer::get_singleton()->map_get_closest_point_normal(map, p_point);
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}
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RID Navigation::get_closest_point_owner(const Vector3 &p_point) const {
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return NavigationServer::get_singleton()->map_get_closest_point_owner(map, p_point);
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}
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void Navigation::set_up_vector(const Vector3 &p_up) {
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up = p_up;
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NavigationServer::get_singleton()->map_set_up(map, up);
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}
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Vector3 Navigation::get_up_vector() const {
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return up;
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}
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void Navigation::set_cell_size(float p_cell_size) {
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cell_size = p_cell_size;
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NavigationServer::get_singleton()->map_set_cell_size(map, cell_size);
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}
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void Navigation::set_cell_height(float p_cell_height) {
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cell_height = p_cell_height;
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NavigationServer::get_singleton()->map_set_cell_height(map, cell_height);
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}
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void Navigation::set_edge_connection_margin(float p_edge_connection_margin) {
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edge_connection_margin = p_edge_connection_margin;
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NavigationServer::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
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}
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void Navigation::set_navigation_layers(uint32_t p_navigation_layers) {
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navigation_layers = p_navigation_layers;
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}
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uint32_t Navigation::get_navigation_layers() const {
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return navigation_layers;
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}
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void Navigation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &Navigation::get_rid);
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ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation::get_simple_path, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation::get_closest_point_to_segment, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation::get_closest_point_normal);
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ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation::get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation::set_up_vector);
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ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation::get_up_vector);
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ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation::set_cell_size);
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ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation::get_cell_size);
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ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &Navigation::set_cell_height);
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ClassDB::bind_method(D_METHOD("get_cell_height"), &Navigation::get_cell_height);
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ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation::set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation::get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &Navigation::set_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_navigation_layers"), &Navigation::get_navigation_layers);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size"), "set_cell_size", "get_cell_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height"), "set_cell_height", "get_cell_height");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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}
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void Navigation::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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NavigationServer::get_singleton()->map_set_active(map, true);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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// FIXME 3.5 with this old navigation node only
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// if the node gets deleted this exit causes annoying error prints in debug
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// It tries to deactivate a map that itself has send a free command to the server.
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//NavigationServer::get_singleton()->map_set_active(map, false);
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} break;
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}
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}
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Navigation::Navigation() {
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map = NavigationServer::get_singleton()->map_create();
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set_cell_size(0.25);
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set_cell_height(0.25);
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set_edge_connection_margin(0.25); // Five meters, depends a lot on the agents radius
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up = Vector3(0, 1, 0);
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navigation_layers = 1;
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NavigationServer::get_singleton()->map_set_active(map, true);
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NavigationServer::get_singleton()->map_set_up(map, get_up_vector());
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NavigationServer::get_singleton()->map_set_cell_size(map, get_cell_size());
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NavigationServer::get_singleton()->map_set_cell_height(map, get_cell_height());
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NavigationServer::get_singleton()->map_set_edge_connection_margin(map, get_edge_connection_margin());
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}
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Navigation::~Navigation() {
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NavigationServer::get_singleton()->free(map);
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}
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