mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 08:57:34 +01:00
91 lines
3.8 KiB
C++
91 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* multimesh_instance.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "multimesh_instance.h"
|
|
|
|
#include "scene/resources/mesh/multimesh.h"
|
|
|
|
void MultiMeshInstance::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);
|
|
ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
|
|
}
|
|
|
|
void MultiMeshInstance::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
_refresh_interpolated();
|
|
}
|
|
}
|
|
|
|
void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
|
|
multimesh = p_multimesh;
|
|
if (multimesh.is_valid()) {
|
|
set_base(multimesh->get_rid());
|
|
_refresh_interpolated();
|
|
} else {
|
|
set_base(RID());
|
|
}
|
|
}
|
|
|
|
void MultiMeshInstance::_refresh_interpolated() {
|
|
if (is_inside_tree() && multimesh.is_valid()) {
|
|
bool interpolated = is_physics_interpolated_and_enabled();
|
|
multimesh->set_physics_interpolated(interpolated);
|
|
}
|
|
}
|
|
|
|
Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
|
|
return multimesh;
|
|
}
|
|
|
|
PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
|
|
return PoolVector<Face3>();
|
|
}
|
|
|
|
AABB MultiMeshInstance::get_aabb() const {
|
|
if (multimesh.is_null()) {
|
|
return AABB();
|
|
} else {
|
|
return multimesh->get_aabb();
|
|
}
|
|
}
|
|
|
|
void MultiMeshInstance::_physics_interpolated_changed() {
|
|
VisualInstance::_physics_interpolated_changed();
|
|
_refresh_interpolated();
|
|
}
|
|
|
|
MultiMeshInstance::MultiMeshInstance() {
|
|
}
|
|
|
|
MultiMeshInstance::~MultiMeshInstance() {
|
|
}
|