mirror of
https://github.com/Relintai/pandemonium_engine.git
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139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
/*************************************************************************/
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/* equipment_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "equipment_data.h"
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#include "item_instance.h"
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#include "item_template.h"
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#include "../../singletons/ess.h"
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Ref<ItemTemplate> EquipmentData::get_slot(int index) {
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ERR_FAIL_INDEX_V(index, _entries.size(), Ref<ItemTemplate>());
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return _entries[index];
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}
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void EquipmentData::set_slot(int index, Ref<ItemTemplate> entry) {
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ERR_FAIL_INDEX(index, _entries.size());
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_entries.write[index] = entry;
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}
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Ref<ItemInstance> EquipmentData::get_item(int index) {
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ERR_FAIL_INDEX_V(index, _entries.size(), Ref<ItemInstance>());
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Ref<ItemTemplate> ede = _entries[index];
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if (!ede.is_valid())
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return Ref<ItemInstance>();
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return ede->create_item_instance();
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}
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EquipmentData::EquipmentData() {
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if (ESS::get_singleton()) {
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_entries.resize(ESS::get_singleton()->equip_slot_get_count());
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}
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}
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EquipmentData::~EquipmentData() {
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_entries.clear();
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}
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bool EquipmentData::_set(const StringName &p_name, const Variant &p_value) {
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ERR_FAIL_COND_V(!ESS::get_singleton(), false);
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String name = p_name;
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if (name.get_slicec('/', 0) == "slot") {
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StringName prop = name.get_slicec('/', 1);
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if (ESS::get_singleton()->equip_slot_is_property(prop)) {
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int id = ESS::get_singleton()->equip_slot_get_property_id(prop);
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if (_entries.size() < id) {
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return false;
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}
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_entries.set(id, p_value);
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return true;
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} else {
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return false;
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}
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} else {
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return false;
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}
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return true;
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}
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bool EquipmentData::_get(const StringName &p_name, Variant &r_ret) const {
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ERR_FAIL_COND_V(!ESS::get_singleton(), false);
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String name = p_name;
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if (name.get_slicec('/', 0) == "slot") {
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StringName prop = name.get_slicec('/', 1);
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if (ESS::get_singleton()->equip_slot_is_property(prop)) {
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int id = ESS::get_singleton()->equip_slot_get_property_id(prop);
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if (_entries.size() < id) {
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return false;
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}
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r_ret = _entries[id];
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return true;
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} else {
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return false;
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}
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} else {
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return false;
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}
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return true;
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}
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void EquipmentData::_get_property_list(List<PropertyInfo> *p_list) const {
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ERR_FAIL_COND(!ESS::get_singleton());
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for (int i = 0; i < ESS::get_singleton()->equip_slot_get_count(); ++i) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "slot/" + ESS::get_singleton()->equip_slot_get_property_name(i), PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"));
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}
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}
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void EquipmentData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_slot", "index"), &EquipmentData::get_slot);
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ClassDB::bind_method(D_METHOD("set_slot", "index", "entry"), &EquipmentData::set_slot);
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}
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