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https://github.com/Relintai/pandemonium_engine.git
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76 lines
3.9 KiB
XML
76 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance" inherits="CullInstance" version="4.2">
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<brief_description>
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Parent of all visual 3D nodes.
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</brief_description>
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<description>
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The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [RenderingServer] instance.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
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</description>
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</method>
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<method name="get_base" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
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</description>
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</method>
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<method name="get_instance" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance].
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</description>
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</method>
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<method name="get_layer_mask_bit" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer" type="int" />
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<description>
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Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb].
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</description>
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</method>
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<method name="set_base">
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<return type="void" />
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<argument index="0" name="base" type="RID" />
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<description>
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Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method RenderingServer.instance_set_base].
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</description>
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</method>
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<method name="set_layer_mask_bit">
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<return type="void" />
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<argument index="0" name="layer" type="int" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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Enables a particular layer in [member layers].
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
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The render layer(s) this [VisualInstance] is drawn on.
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This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
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</member>
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<member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
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The sorting offset used by this [VisualInstance]. Adjusting it to a higher value will make the [VisualInstance] reliably draw on top of other [VisualInstance]s that are otherwise positioned at the same spot.
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</member>
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<member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center" default="true">
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If [code]true[/code], the object is sorted based on the [AABB] center. Sorted based on the global position otherwise.
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The [AABB] center based sorting is generally more accurate for 3D models. The position based sorting instead allows to better control the drawing order when working with [Particles] and [CPUParticles].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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