mirror of
https://github.com/Relintai/pandemonium_engine.git
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272 lines
6.5 KiB
C++
272 lines
6.5 KiB
C++
#ifndef PAINT_WINDOW_H
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#define PAINT_WINDOW_H
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "scene/gui/control.h"
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#include "bush_prefabs.h"
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#include "core/os/keyboard.h"
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#include "core/reference.h"
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#include "core/hash_map.h"
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class PaintAction;
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class PaintCanvasLayer;
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class PaintCanvas;
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class InputEvent;
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class PaintCanvasDialog;
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class PaintChangeGridSizeDialog;
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class PaintLoadFileDialog;
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class PaintSaveFileDialog;
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class PaintSettings;
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class RichTextLabel;
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class PaintNavbar;
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class PaintColorGrid;
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class CheckButton;
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class Label;
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class HSlider;
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class Control;
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class Button;
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class ColorPickerButton;
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class VBoxContainer;
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class PaintLayerButton;
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class PaintWindow : public Control {
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GDCLASS(PaintWindow, Control);
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public:
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enum Tools {
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PAINT = 0,
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BRUSH,
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BUCKET,
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RAINBOW,
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LINE,
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RECT,
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DARKEN,
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BRIGHTEN,
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COLORPICKER,
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CUT,
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PASTECUT,
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};
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enum KeyboardShortcuts {
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K_UNDO = KEY_Z,
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K_REDO = KEY_Y,
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K_PENCIL = KEY_Q,
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K_BRUSH = KEY_W,
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K_BUCKET = KEY_F,
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K_RAINBOW = KEY_R,
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K_LINE = KEY_L,
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K_DARK = KEY_D,
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K_BRIGHT = KEY_B,
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K_CUT = KEY_C,
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K_PICK = KEY_P,
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};
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enum {
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max_zoom_out = 1,
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max_zoom_in = 50,
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};
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Color get_selected_color();
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void set_selected_color(const Color &color);
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void _input(const Ref<InputEvent> &event);
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void _process(float delta);
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void _handle_shortcuts(const int scancode);
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void _draw_tool_brush();
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void _handle_scroll();
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void _handle_zoom(const Ref<InputEvent> &event);
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void _handle_cut();
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void brush_process();
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void update_text_info();
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void _on_Save_pressed();
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void do_action(const Array &data);
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void commit_action();
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void redo_action();
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void undo_action();
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Ref<PaintAction> get_action();
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void set_brush(const Tools new_mode);
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void change_color(const Color &new_color);
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void _on_ColorPicker_color_changed(const Color &color);
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void _on_PaintTool_pressed();
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void _on_BucketTool_pressed();
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void _on_RainbowTool_pressed();
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void _on_BrushTool_pressed();
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void _on_LineTool_pressed();
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void _on_RectTool_pressed();
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void _on_DarkenTool_pressed();
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void _on_BrightenTool_pressed();
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void _on_ColorPickerTool_pressed();
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void _on_CutTool_pressed();
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void _on_Editor_visibility_changed();
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void _on_ChangeGridSizeDialog_confirmed();
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void _on_ChangeCanvasSizeDialog_confirmed();
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void highlight_layer(const String &layer_name);
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void toggle_layer_visibility(Node *button, const String &layer_name);
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void select_layer(const String &layer_name);
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void lock_layer(Node *button, const String &layer_name);
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Ref<PaintCanvasLayer> add_new_layer();
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void remove_active_layer();
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void duplicate_active_layer();
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void move_up(Node *layer_btn);
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void move_down(Node *layer_btn);
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void _connect_layer_buttons();
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void _on_Button_pressed();
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void _on_PaintCanvasContainer_mouse_entered();
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void _on_PaintCanvasContainer_mouse_exited();
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void _on_ColorPicker_popup_closed();
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bool is_position_in_canvas(const Vector2 &pos);
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bool is_mouse_in_canvas();
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bool is_any_menu_open();
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void _on_LockAlpha_pressed();
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void _on_BrushRect_pressed();
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void _on_BrushCircle_pressed();
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void _on_BrushVLine_pressed();
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void _on_BrushHLine_pressed();
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void _on_BrushSize_value_changed(float value);
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void _on_XSymmetry_pressed();
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void _on_YSymmetry_pressed();
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PaintWindow();
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~PaintWindow();
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PaintCanvasDialog *paint_canvas_dialog;
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PaintChangeGridSizeDialog *paint_change_grid_size_dialog;
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PaintLoadFileDialog *paint_load_file_dialog;
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PaintSaveFileDialog *paint_save_file_dialog;
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PaintSettings *paint_settings_dialog;
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RichTextLabel *text_info;
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PaintNavbar *navbar;
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PaintColorGrid *color_grid;
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CheckButton *lock_alpha_button;
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Label *brush_size_label;
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HSlider *brush_size_slider;
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CheckButton *x_symmetry_button;
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CheckButton *y_symmetry_button;
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Control *paint_canvas_container;
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PaintCanvas *paint_canvas;
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Button *paint_tool_button;
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Button *brush_tool_button;
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Button *multi_tool_button;
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Button *bucket_tool_button;
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Button *rainbow_tool_button;
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Button *line_tool_button;
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Button *rect_tool_button;
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Button *darken_tool_button;
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Button *brighten_tool_button;
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Button *color_picker_tool_button;
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Button *cut_tool_button;
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ColorPickerButton *color_picker_button;
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VBoxContainer *layers_box_container;
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Button *add_layer_button;
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bool allow_drawing;
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bool mouse_in_region;
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bool mouse_on_top;
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Vector2 _middle_mouse_pressed_pos;
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Vector2 _middle_mouse_pressed_start_pos;
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bool _middle_mouse_pressed;
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Vector2 _left_mouse_pressed_start_pos;
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PaintWindow::Tools _previous_tool;
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PaintWindow::Tools brush_mode;
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HashMap<String, PaintLayerButton *> _layer_button_ref;
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int _total_added_layers;
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BrushPrefabs::Type selected_brush_prefab;
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Vector2 _last_drawn_pixel;
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Vector2 _last_preview_draw_cell_pos;
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PoolVector2iArray _selection_cells;
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PoolColorArray _selection_colors;
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Vector2 _cut_pos;
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Vector2 _cut_size;
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Vector<Ref<PaintAction>> _actions_history;
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Vector<Ref<PaintAction>> _redo_history;
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Ref<PaintAction> _current_action;
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Vector2 _last_mouse_pos_canvas_area;
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bool _picked_color;
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Vector2 mouse_position;
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Vector2 canvas_position;
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Vector2 canvas_mouse_position;
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Vector2 cell_mouse_position;
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Color cell_color;
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Vector2 last_mouse_position;
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Vector2 last_canvas_position;
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Vector2 last_canvas_mouse_position;
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Vector2 last_cell_mouse_position;
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Color last_cell_color;
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Color current_layer_highlight;
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Color other_layer_highlight;
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Color locked_layer_highlight;
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int big_grid_pixels = 4;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Color _selected_color;
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};
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#endif
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