mirror of
https://github.com/Relintai/pandemonium_engine.git
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101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "cut_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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bool CutAction::can_commit() {
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return false; //ugly way of handling a cut
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}
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void CutAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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/*
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if mouse_start_pos == null:
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mouse_start_pos = data[0];
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mouse_end_pos = data[0];
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action_data.preview.cells.clear();
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action_data.preview.colors.clear();
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canvas.clear_preview_layer();
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var p = mouse_start_pos;
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var s = mouse_end_pos - mouse_start_pos;
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var pixels = GEUtils.get_pixels_in_line(p, p + Vector2(s.x, 0));
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pixels += GEUtils.get_pixels_in_line(p, p + Vector2(0, s.y));
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(0, -s.y));
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pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0));
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for pixel in pixels:
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canvas.set_preview_pixel_v(pixel, selection_color);
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action_data.preview.cells.append(pixel);
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action_data.preview.colors.append(selection_color);
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*/
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}
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void CutAction::commit_action(PaintCanvas *canvas) {
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/*
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canvas.clear_preview_layer()
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var p = mouse_start_pos
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var s = mouse_end_pos - mouse_start_pos
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for x in range(abs(s.x)+1):
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for y in range(abs(s.y)+1):
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var px = x
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var py = y
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if s.x < 0:
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px *= -1
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if s.y < 0:
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py *= -1
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var pos = p + Vector2(px, py)
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var color = canvas.get_pixel(pos.x, pos.y)
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if color == null or color.a == 0.0:
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continue
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action_data.redo.cells.append(pos)
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action_data.redo.colors.append(canvas.get_pixel_v(pos))
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canvas.set_pixel_v(pos, Color.transparent)
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action_data.undo.cells.append(pos)
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action_data.undo.colors.append(Color.transparent)
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*/
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}
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CutAction::CutAction() {
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selection_color = Color(0.8, 0.8, 0.8, 0.5);
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}
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CutAction::~CutAction() {
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}
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void CutAction::_bind_methods() {
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}
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