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https://github.com/Relintai/pandemonium_engine.git
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69 lines
2.4 KiB
XML
69 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Terrain2DSurface" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_rect" qualifiers="const">
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<return type="Rect2" />
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<argument index="0" name="side" type="int" enum="Terrain2DSurface.Terrain2DSurfaceSides" />
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<description>
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</description>
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</method>
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<method name="refresh_rects">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_rect">
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<return type="void" />
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<argument index="0" name="side" type="int" enum="Terrain2DSurface.Terrain2DSurfaceSides" />
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<argument index="1" name="rect" type="Rect2" />
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<description>
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</description>
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</method>
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<method name="transform_uv" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="side" type="int" enum="Terrain2DSurface.Terrain2DSurfaceSides" />
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<argument index="1" name="uv" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="transform_uv_scaled" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="side" type="int" enum="Terrain2DSurface.Terrain2DSurfaceSides" />
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<argument index="1" name="uv" type="Vector2" />
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<argument index="2" name="p_current_x" type="int" />
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<argument index="3" name="p_current_y" type="int" />
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<argument index="4" name="max" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="id" type="int" setter="set_id" getter="get_id" default="0">
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</member>
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<member name="liquid" type="bool" setter="set_liquid" getter="get_liquid" default="false">
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</member>
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<member name="mesher_index" type="int" setter="set_mesher_index" getter="get_mesher_index" default="0">
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</member>
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<member name="transparent" type="bool" setter="set_transparent" getter="get_transparent" default="false">
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</member>
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<member name="voxel_name" type="String" setter="set_name" getter="get_name" default="""">
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</member>
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</members>
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<constants>
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<constant name="TERRAIN_2D_SIDE_TOP" value="0" enum="Terrain2DSurfaceSides">
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</constant>
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<constant name="TERRAIN_2D_SIDE_BOTTOM" value="1" enum="Terrain2DSurfaceSides">
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</constant>
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<constant name="TERRAIN_2D_SIDE_SIDE" value="2" enum="Terrain2DSurfaceSides">
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</constant>
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<constant name="TERRAIN_2D_SIDES_COUNT" value="3">
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</constant>
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</constants>
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</class>
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