mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/*
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Copyright (c) 2020-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_EDITOR_PLUGIN_H
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#define PROP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "core/version.h"
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class PropEditorPlugin : public EditorPlugin {
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GDCLASS(PropEditorPlugin, EditorPlugin);
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EditorNode *editor;
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "PropEditorPlugin"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible) {}
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void convert_active_scene_to_prop_data();
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void convert_selected_scene_to_prop_data();
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void convert_scene(Node *root, const String &path);
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void find_room_points(Variant param);
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void _convert_active_scene_to_prop_data(Variant param);
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void _convert_selected_scene_to_prop_data(Variant param);
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void _quick_convert_button_pressed();
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PropEditorPlugin(EditorNode *p_node);
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~PropEditorPlugin();
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};
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#endif
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