mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
#ifndef MESH_DATA_REOURCE_H
|
|
#define MESH_DATA_REOURCE_H
|
|
|
|
/*************************************************************************/
|
|
/* mesh_data_resource.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/pool_vector.h"
|
|
#include "core/object/resource.h"
|
|
#include "core/variant/array.h"
|
|
#include "core/variant/variant.h"
|
|
|
|
#include "scene/resources/mesh/mesh.h"
|
|
|
|
#include "scene/resources/shapes/shape.h"
|
|
|
|
class MeshDataResource : public Resource {
|
|
GDCLASS(MeshDataResource, Resource);
|
|
RES_BASE_EXTENSION("mdres");
|
|
|
|
public:
|
|
static const String BINDING_STRING_COLLIDER_TYPE;
|
|
|
|
enum ColliderType {
|
|
COLLIDER_TYPE_NONE = 0,
|
|
COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE,
|
|
COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE,
|
|
COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES,
|
|
COLLIDER_TYPE_APPROXIMATED_BOX,
|
|
COLLIDER_TYPE_APPROXIMATED_CAPSULE,
|
|
COLLIDER_TYPE_APPROXIMATED_CYLINDER,
|
|
COLLIDER_TYPE_APPROXIMATED_SPHERE,
|
|
};
|
|
|
|
public:
|
|
Array get_array();
|
|
void set_array(const Array &p_arrays);
|
|
Array get_array_const() const;
|
|
|
|
AABB get_aabb() const;
|
|
void set_aabb(const AABB &aabb);
|
|
|
|
void add_collision_shape(const Transform &transform, const Ref<Shape> &shape);
|
|
Ref<Shape> get_collision_shape(const int index);
|
|
Transform get_collision_shape_offset(const int index);
|
|
int get_collision_shape_count() const;
|
|
|
|
Vector<Variant> get_collision_shapes();
|
|
void set_collision_shapes(const Vector<Variant> &p_arrays);
|
|
|
|
PoolIntArray get_seams();
|
|
void set_seams(const PoolIntArray &array);
|
|
|
|
void append_arrays(const Array &p_arrays);
|
|
|
|
void recompute_aabb();
|
|
|
|
MeshDataResource();
|
|
~MeshDataResource();
|
|
|
|
protected:
|
|
struct MDRData {
|
|
Ref<Shape> shape;
|
|
Transform transform;
|
|
};
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Array _arrays;
|
|
AABB _aabb;
|
|
Vector<MDRData> _collision_shapes;
|
|
PoolIntArray _seams;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(MeshDataResource::ColliderType);
|
|
|
|
#endif
|