mirror of
https://github.com/Relintai/pandemonium_engine.git
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115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
#ifndef MM_TILER_H
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#define MM_TILER_H
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/*************************************************************************/
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/* tiler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMTiler : public MMNode {
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GDCLASS(MMTiler, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_input();
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void set_input(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_in_mask();
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void set_in_mask(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_output();
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void set_output(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_instance_map();
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void set_instance_map(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_tile();
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void set_tile(const Vector2 &val);
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float get_overlap() const;
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void set_overlap(const float val);
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int get_select_inputs() const;
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void set_select_inputs(const int val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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float get_fixed_offset() const;
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void set_fixed_offset(const float val);
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float get_rnd_offset() const;
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void set_rnd_offset(const float val);
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float get_rnd_rotate() const;
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void set_rnd_rotate(const float val);
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float get_rnd_scale() const;
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void set_rnd_scale(const float val);
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float get_rnd_value() const;
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void set_rnd_value(const float val);
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bool get_variations() const;
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void set_variations(const bool val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Color tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed);
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MMTiler();
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~MMTiler();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> input;
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Ref<MMNodeUniversalProperty> in_mask;
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Ref<MMNodeUniversalProperty> output;
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Ref<MMNodeUniversalProperty> instance_map;
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Vector2 tile = Vector2(4, 4);
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float overlap = 1;
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int select_inputs = 0;
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Vector2 scale = Vector2(0.5, 0.5);
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float fixed_offset = 0;
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float rnd_offset = 0.25;
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float rnd_rotate = 45;
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float rnd_scale = 0.2;
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float rnd_value = 2;
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bool variations = false;
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};
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#endif
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