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https://github.com/Relintai/pandemonium_engine.git
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135 lines
8.6 KiB
C++
135 lines
8.6 KiB
C++
#ifndef GDNATIVE_QUATERNION_H
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#define GDNATIVE_QUATERNION_H
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/*************************************************************************/
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/* quaternion.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define PANDEMONIUM_QUATERNION_SIZE 16
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#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_QUATERNION_TYPE_DEFINED
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#define PANDEMONIUM_CORE_API_PANDEMONIUM_QUATERNION_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[PANDEMONIUM_QUATERNION_SIZE];
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} pandemonium_quaternion;
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#endif
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// reduce extern "C" nesting for VS2013
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#ifdef __cplusplus
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}
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#endif
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#include <gdn/gdnative.h>
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#include <gdn/vector3.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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pandemonium_real GDAPI pandemonium_quaternion_get_x(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_x(pandemonium_quaternion *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_quaternion_get_y(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_y(pandemonium_quaternion *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_quaternion_get_z(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_z(pandemonium_quaternion *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_quaternion_get_w(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_w(pandemonium_quaternion *p_self, const pandemonium_real val);
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pandemonium_real GDAPI pandemonium_quaternion_length_squared(const pandemonium_quaternion *p_self);
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pandemonium_bool GDAPI pandemonium_quaternion_is_equal_approx(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_quat);
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pandemonium_real GDAPI pandemonium_quaternion_length(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_normalize(pandemonium_quaternion *p_self);
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pandemonium_quaternion GDAPI pandemonium_quaternion_normalized(const pandemonium_quaternion *p_self);
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pandemonium_bool GDAPI pandemonium_quaternion_is_normalized(const pandemonium_quaternion *p_self);
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pandemonium_quaternion GDAPI pandemonium_quaternion_inverse(const pandemonium_quaternion *p_self);
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pandemonium_quaternion GDAPI pandemonium_quaternion_log(const pandemonium_quaternion *p_self);
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pandemonium_quaternion GDAPI pandemonium_quaternion_exp(const pandemonium_quaternion *p_self);
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pandemonium_real GDAPI pandemonium_quaternion_dot(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b);
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pandemonium_real GDAPI pandemonium_quaternion_angle_to(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_to);
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void GDAPI pandemonium_quaternion_set_euler_xyz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler);
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pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_xyz(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_euler_yxz(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler);
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pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler_yxz(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_euler(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_euler);
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pandemonium_vector3 GDAPI pandemonium_quaternion_get_euler(const pandemonium_quaternion *p_self);
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pandemonium_quaternion GDAPI pandemonium_quaternion_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t);
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pandemonium_quaternion GDAPI pandemonium_quaternion_slerpni(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_real p_t);
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pandemonium_quaternion GDAPI pandemonium_quaternion_cubic_slerp(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_t);
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pandemonium_quaternion GDAPI pandemonium_quaternion_spherical_cubic_interpolate(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b, const pandemonium_quaternion *p_pre_a, const pandemonium_quaternion *p_post_b, const pandemonium_real p_weight);
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pandemonium_vector3 GDAPI pandemonium_quaternion_get_axis(const pandemonium_quaternion *p_self);
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pandemonium_real GDAPI pandemonium_quaternion_get_angle(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set_axis_angle(pandemonium_quaternion *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle);
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void GDAPI pandemonium_quaternion_get_axis_angle(const pandemonium_quaternion *p_self, pandemonium_vector3 *r_axis, pandemonium_real r_angle);
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void GDAPI pandemonium_quaternion_operator_mul_eq(pandemonium_quaternion *p_self, const pandemonium_quaternion *p_q);
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pandemonium_vector3 GDAPI pandemonium_quaternion_xform(const pandemonium_quaternion *p_self, const pandemonium_vector3 *p_v);
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pandemonium_quaternion GDAPI pandemonium_quaternion_operator_add(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b);
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pandemonium_quaternion GDAPI pandemonium_quaternion_operator_subtract(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b);
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pandemonium_quaternion GDAPI pandemonium_quaternion_operator_multiply(const pandemonium_quaternion *p_self, const pandemonium_real p_b);
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pandemonium_quaternion GDAPI pandemonium_quaternion_operator_divide(const pandemonium_quaternion *p_self, const pandemonium_real p_b);
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pandemonium_quaternion GDAPI pandemonium_quaternion_operator_neg(const pandemonium_quaternion *p_self);
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pandemonium_bool GDAPI pandemonium_quaternion_operator_equal(const pandemonium_quaternion *p_self, const pandemonium_quaternion *p_b);
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pandemonium_string GDAPI pandemonium_quaternion_as_string(const pandemonium_quaternion *p_self);
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void GDAPI pandemonium_quaternion_set(pandemonium_quaternion *p_self, pandemonium_real p_x, pandemonium_real p_y, pandemonium_real p_z, pandemonium_real p_w);
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void GDAPI pandemonium_quaternion_new(pandemonium_quaternion *r_dest, const pandemonium_real p_x, const pandemonium_real p_y, const pandemonium_real p_z, const pandemonium_real p_w);
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void GDAPI pandemonium_quaternion_new_with_axis_angle(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_angle);
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void GDAPI pandemonium_quaternion_new_with_basis(pandemonium_quaternion *r_dest, const pandemonium_basis *p_basis);
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void GDAPI pandemonium_quaternion_new_with_euler(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_euler);
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void GDAPI pandemonium_quaternion_new_shortest_arc(pandemonium_quaternion *r_dest, const pandemonium_vector3 *p_v0, const pandemonium_vector3 *p_v1);
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#ifdef __cplusplus
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}
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#endif
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#endif // GDNATIVE_QUATERNION_H
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