pandemonium_engine/modules/paint/editor/paint_editor_plugin.cpp

111 lines
4.3 KiB
C++

/*************************************************************************/
/* paint_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "paint_editor_plugin.h"
#include "core/config/engine.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "paint_inspector_plugin.h"
#include "../nodes/paint_node.h"
void PaintEditorPlugin::make_visible(const bool visible) {
}
String PaintEditorPlugin::get_name() const {
return "PaintNodeEditor";
}
void PaintEditorPlugin::edit(Object *p_object) {
_active_node = Object::cast_to<PaintNode>(p_object);
}
bool PaintEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("PaintNode");
}
void PaintEditorPlugin::edited_scene_changed() {
}
bool PaintEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
if (!_active_node) {
return false;
}
if (!ObjectDB::instance_validate(_active_node)) {
_active_node = NULL;
return false;
}
if (CanvasItemEditor::get_singleton() && CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
return false;
}
return _active_node->forward_canvas_gui_input(p_event);
}
void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
void PaintEditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
}
PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) {
_active_node = NULL;
editor = p_node;
_inspector_plugin = memnew(PaintInspectorPlugin);
add_inspector_plugin(_inspector_plugin);
editor->get_scene_tree_dock()->add_custom_scene_root_class("Paint", "PaintProject");
}
PaintEditorPlugin::~PaintEditorPlugin() {
}
void PaintEditorPlugin::on_node_removed(Node *node) {
if (_active_node == node) {
_active_node = NULL;
}
}
void PaintEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
if (!get_tree()->is_connected("node_removed", this, "on_node_removed")) {
get_tree()->connect("node_removed", this, "on_node_removed");
}
}
}
void PaintEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("on_node_removed", "node"), &PaintEditorPlugin::on_node_removed);
}