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bind
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2022-03-18 19:00:13 +01:00 |
crypto
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2022-03-18 19:00:13 +01:00 |
io
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
math
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
os
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
array.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
array.h
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2022-03-18 19:00:13 +01:00 |
bitfield_dynamic.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
bitfield_dynamic.h
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2022-03-18 19:00:13 +01:00 |
class_db.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
class_db.h
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2022-03-18 19:00:13 +01:00 |
color_names.inc
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
color.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
color.h
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2022-03-18 19:00:13 +01:00 |
command_queue_mt.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
command_queue_mt.h
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2022-03-18 19:00:13 +01:00 |
compressed_translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
compressed_translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
core_builders.py
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
core_string_names.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
core_string_names.h
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2022-03-18 19:00:13 +01:00 |
cowdata.h
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2022-03-18 19:00:13 +01:00 |
dictionary.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
dictionary.h
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2022-03-18 19:00:13 +01:00 |
engine.cpp
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
engine.h
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2022-03-18 19:00:13 +01:00 |
error_list.h
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2022-03-18 19:00:13 +01:00 |
error_macros.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
error_macros.h
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2022-03-18 19:00:13 +01:00 |
func_ref.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
func_ref.h
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2022-03-18 19:00:13 +01:00 |
global_constants.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
global_constants.h
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2022-03-18 19:00:13 +01:00 |
hash_map.h
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2022-03-18 19:00:13 +01:00 |
hashfuncs.h
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2022-03-18 19:00:13 +01:00 |
image.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
image.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
input_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
input_map.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
int_types.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
list.h
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2022-03-18 19:00:13 +01:00 |
local_vector.h
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2022-03-18 19:00:13 +01:00 |
make_binders.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
map.h
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2022-03-18 19:00:13 +01:00 |
message_queue.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
message_queue.h
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2022-03-18 19:00:13 +01:00 |
method_bind.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
method_bind.h
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
method_ptrcall.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
node_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_path.h
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2022-03-18 19:00:13 +01:00 |
oa_hash_map.h
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2022-03-18 19:00:13 +01:00 |
object_id.h
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2022-03-18 19:00:13 +01:00 |
object_rc.h
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2022-03-18 19:00:13 +01:00 |
object.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
object.h
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2022-03-18 19:00:13 +01:00 |
ordered_hash_map.h
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2022-03-18 19:00:13 +01:00 |
packed_data_container.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
packed_data_container.h
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2022-03-18 19:00:13 +01:00 |
paged_allocator.h
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2022-03-18 19:00:13 +01:00 |
pair.h
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2022-03-18 19:00:13 +01:00 |
path_remap.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
path_remap.h
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2022-03-18 19:00:13 +01:00 |
pool_allocator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_allocator.h
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2022-03-18 19:00:13 +01:00 |
pool_vector.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_vector.h
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2022-03-18 19:00:13 +01:00 |
pooled_list.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
print_string.h
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2022-03-18 19:00:13 +01:00 |
project_settings.cpp
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
project_settings.h
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2022-03-18 19:00:13 +01:00 |
ref_ptr.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ref_ptr.h
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2022-03-18 19:00:13 +01:00 |
reference.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reference.h
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2022-03-18 19:00:13 +01:00 |
register_core_types.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
register_core_types.h
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2022-03-18 19:00:13 +01:00 |
resource.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource.h
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2022-03-18 19:00:13 +01:00 |
rid_handle.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rid_handle.h
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2022-03-18 19:00:13 +01:00 |
rid.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
rid.h
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Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
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2022-03-20 20:22:15 +01:00 |
ring_buffer.h
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2022-03-18 19:00:13 +01:00 |
safe_refcount.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
safe_refcount.h
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2022-03-18 19:00:13 +01:00 |
script_debugger_local.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_debugger_local.h
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2022-03-18 19:00:13 +01:00 |
script_language.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
script_language.h
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
self_list.h
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2022-03-18 19:00:13 +01:00 |
set.h
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2022-03-18 19:00:13 +01:00 |
simple_type.h
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2022-03-18 19:00:13 +01:00 |
sort_array.h
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2022-03-18 19:00:13 +01:00 |
string_buffer.h
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2022-03-18 19:00:13 +01:00 |
string_builder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
string_builder.h
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2022-03-18 19:00:13 +01:00 |
string_name.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
string_name.h
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2022-03-18 19:00:13 +01:00 |
threaded_callable_queue.h
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2022-03-18 19:00:13 +01:00 |
translation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
translation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
type_info.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
typedefs.h
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2022-03-18 19:00:13 +01:00 |
ucaps.h
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2022-03-18 19:00:13 +01:00 |
undo_redo.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
undo_redo.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
ustring.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ustring.h
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2022-03-18 19:00:13 +01:00 |
variant_call.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant_op.cpp
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Fix regression with dictionaries because of the variant srtingname support.
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2022-03-21 23:22:19 +01:00 |
variant_parser.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant_parser.h
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
variant.h
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Added is_null() helper method to variant.
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2022-03-22 09:38:10 +01:00 |
vector.h
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2022-03-18 19:00:13 +01:00 |
version.h
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2022-03-18 19:00:13 +01:00 |
vmap.h
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2022-03-18 19:00:13 +01:00 |
vset.h
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2022-03-18 19:00:13 +01:00 |