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bind
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crypto
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io
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log
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math
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os
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array.cpp
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Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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2022-07-26 15:49:30 +02:00 |
array.h
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bitfield_dynamic.cpp
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bitfield_dynamic.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
class_db.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
class_db.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
color_names.inc
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color.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
color.h
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Added 2 new helper methods to Color.
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2022-07-15 17:08:48 +02:00 |
command_queue_mt.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
command_queue_mt.h
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compressed_translation.cpp
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compressed_translation.h
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core_builders.py
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core_string_names.cpp
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core_string_names.h
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cowdata.h
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Remove get_data() from CowData
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2022-07-25 18:49:24 +02:00 |
dictionary.cpp
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dictionary.h
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Add Dictionary.merge()
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2022-07-28 14:59:15 +02:00 |
engine.cpp
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
engine.h
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
error_list.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
error_macros.cpp
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error_macros.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
func_ref.cpp
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func_ref.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
global_constants.cpp
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global_constants.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
hash_map.h
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hashfuncs.h
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image.cpp
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image.h
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input_map.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
input_map.h
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int_types.h
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list.h
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local_vector.h
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make_binders.py
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map.h
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message_queue.cpp
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message_queue.h
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method_bind.cpp
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method_bind.h
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method_ptrcall.h
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node_path.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_path.h
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oa_hash_map.h
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object_id.h
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object_rc.h
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object.cpp
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object.h
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ordered_hash_map.h
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packed_data_container.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
packed_data_container.h
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paged_allocator.h
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pair.h
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path_remap.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
path_remap.h
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pool_allocator.cpp
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pool_allocator.h
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pool_vector.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pool_vector.h
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pooled_list.h
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print_string.cpp
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print_string.h
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project_settings.cpp
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project_settings.h
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ref_ptr.cpp
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ref_ptr.h
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reference.cpp
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reference.h
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register_core_types.cpp
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
register_core_types.h
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resource.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource.h
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rid_handle.cpp
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rid_handle.h
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rid.cpp
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rid.h
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ring_buffer.h
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safe_refcount.cpp
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safe_refcount.h
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Use the right memory ordering in SafeNumeric operations
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2022-07-29 21:58:53 +02:00 |
script_debugger_local.cpp
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script_debugger_local.h
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script_language.cpp
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script_language.h
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Rename profiler "Idle Time" to "Process Time"
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2022-07-27 15:08:06 +02:00 |
SCsub
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self_list.h
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set.h
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simple_type.h
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sort_array.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
string_buffer.h
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string_builder.cpp
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string_builder.h
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string_name.cpp
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string_name.h
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threaded_callable_queue.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation.cpp
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translation.h
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type_info.h
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typedefs.h
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ucaps.h
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undo_redo.cpp
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undo_redo.h
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ustring.cpp
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ustring.h
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variant_call.cpp
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Ported sort() for poolVectors from 7b8b91f505 .
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2022-07-29 21:18:44 +02:00 |
variant_op.cpp
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variant_parser.cpp
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variant_parser.h
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variant.cpp
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variant.h
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vector.h
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version.h
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vmap.h
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vset.h
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