.. |
compression.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
compression.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
config_file.cpp
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
config_file.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
dtls_server.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
dtls_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_compressed.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
file_access_compressed.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_encrypted.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
file_access_encrypted.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_memory.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
file_access_memory.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_network.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
file_access_network.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_pack.cpp
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Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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2022-07-27 09:33:39 +02:00 |
file_access_pack.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
file_access_zip.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
file_access_zip.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
http_client.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
http_client.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
image_loader.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
image_loader.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
image.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
image.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
ip_address.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ip_address.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
ip.cpp
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
ip.h
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Increase the maximum number of concurrent DNS queries from 32 to 256
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2022-07-25 17:36:02 +02:00 |
json.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
json.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
logger.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
logger.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
marshalls.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
marshalls.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
multiplayer_api.cpp
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Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts.
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2022-08-19 01:19:33 +02:00 |
multiplayer_api.h
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Removed deprecated enum values from multiplayerPeer.
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2022-08-19 00:39:05 +02:00 |
net_socket.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
net_socket.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
networked_multiplayer_custom.cpp
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Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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2022-07-30 00:49:12 +02:00 |
networked_multiplayer_custom.h
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
networked_multiplayer_peer.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
networked_multiplayer_peer.h
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
packet_peer_dtls.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
packet_peer_dtls.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer_udp.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
packet_peer_udp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
packet_peer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
pck_packer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
pck_packer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
resource_format_binary.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
resource_format_binary.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_importer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
resource_importer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_loader.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
resource_loader.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
resource_saver.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
resource_saver.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer_ssl.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
stream_peer_ssl.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer_tcp.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
stream_peer_tcp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
tcp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
tcp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation_loader_po.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
translation_loader_po.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
udp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
udp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
xml_parser.cpp
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Fix parsing of XML CDATA and add test cases
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2022-09-16 23:50:19 +02:00 |
xml_parser.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
zip_io.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
zip_io.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |