pandemonium_engine/core/io
2022-09-16 23:50:19 +02:00
..
compression.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
compression.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
config_file.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
config_file.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
dtls_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
dtls_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_compressed.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
file_access_compressed.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_encrypted.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
file_access_encrypted.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_memory.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
file_access_memory.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_network.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
file_access_network.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_pack.cpp Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
file_access_pack.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
file_access_zip.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
file_access_zip.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
http_client.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
image_loader.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
image_loader.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
image.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
image.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
ip_address.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ip_address.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
ip.cpp Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
ip.h Increase the maximum number of concurrent DNS queries from 32 to 256 2022-07-25 17:36:02 +02:00
json.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
json.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
logger.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
logger.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
marshalls.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
marshalls.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
multiplayer_api.cpp Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
multiplayer_api.h Removed deprecated enum values from multiplayerPeer. 2022-08-19 00:39:05 +02:00
net_socket.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
networked_multiplayer_custom.cpp Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-30 00:49:12 +02:00
networked_multiplayer_custom.h Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek 2022-07-29 22:19:12 +02:00
networked_multiplayer_peer.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
networked_multiplayer_peer.h Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
packet_peer_dtls.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
packet_peer_dtls.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer_udp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_udp.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
packet_peer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
pck_packer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_packer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
resource_format_binary.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
resource_format_binary.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_importer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_importer.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_loader.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_loader.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
resource_saver.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_saver.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
stream_peer_ssl.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer_tcp.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
stream_peer_tcp.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
tcp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tcp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation_loader_po.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
translation_loader_po.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
udp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
udp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
xml_parser.cpp Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
xml_parser.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
zip_io.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
zip_io.h Clang format all files. 2022-03-18 19:00:13 +01:00