pandemonium_engine/servers
Relintai 2e628b7fa8 Ported: Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
..
audio Cleanup AudioEffectRecord thread_active variable 2022-07-29 09:14:43 +02:00
physics Add a 3D suffix to relevant physics profiler categories 2022-07-28 11:52:41 +02:00
physics_2d
visual Ported: Fix skeleton 2D stale bounding rect 2022-08-07 16:01:27 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
navigation_2d_server.h Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
navigation_server.cpp Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
navigation_server.h Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp
visual_server_callbacks.h
visual_server.cpp Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API. 2022-07-29 23:03:48 +02:00
visual_server.h Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper 2022-07-28 19:37:52 +02:00