pandemonium_engine/core/script_debugger_local.h

66 lines
3.5 KiB
C++

#ifndef SCRIPT_DEBUGGER_LOCAL_H
#define SCRIPT_DEBUGGER_LOCAL_H
/*************************************************************************/
/* script_debugger_local.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/list.h"
#include "core/object/script_language.h"
class ScriptDebuggerLocal : public ScriptDebugger {
bool profiling;
float frame_time, process_time, physics_time, physics_frame_time;
uint64_t idle_accum;
String target_function;
Map<String, String> options;
Vector<ScriptLanguage::ProfilingInfo> pinfo;
Pair<String, int> to_breakpoint(const String &p_line);
void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix);
public:
void debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint);
virtual void send_message(const String &p_message, const Array &p_args);
virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
virtual bool is_profiling() const { return profiling; }
virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {}
virtual void idle_poll();
virtual void profiling_start();
virtual void profiling_end();
virtual void profiling_set_frame_times(float p_frame_time, float p_process_time, float p_physics_time, float p_physics_frame_time);
ScriptDebuggerLocal();
};
#endif // SCRIPT_DEBUGGER_LOCAL_H