mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
461 lines
14 KiB
C++
461 lines
14 KiB
C++
#ifndef BVH_TREE_H
|
|
#define BVH_TREE_H
|
|
/*************************************************************************/
|
|
/* bvh_tree.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
// BVH Tree
|
|
// This is an implementation of a dynamic BVH with templated leaf size.
|
|
// This differs from most dynamic BVH in that it can handle more than 1 object
|
|
// in leaf nodes. This can make it far more efficient in certain circumstances.
|
|
// It also means that the splitting logic etc have to be completely different
|
|
// to a simpler tree.
|
|
// Note that MAX_CHILDREN should be fixed at 2 for now.
|
|
|
|
#include "core/containers/local_vector.h"
|
|
#include "core/math/aabb.h"
|
|
#include "core/math/bvh_abb.h"
|
|
#include "core/math/geometry.h"
|
|
#include "core/math/vector3.h"
|
|
#include "core/containers/pooled_list.h"
|
|
#include "core/string/print_string.h"
|
|
#include <limits.h>
|
|
|
|
#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT>
|
|
|
|
// not sure if this is better yet so making optional
|
|
#define BVH_EXPAND_LEAF_AABBS
|
|
|
|
// never do these checks in release
|
|
#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
|
|
//#define BVH_VERBOSE
|
|
//#define BVH_VERBOSE_TREE
|
|
//#define BVH_VERBOSE_PAIRING
|
|
//#define BVH_VERBOSE_MOVES
|
|
|
|
//#define BVH_VERBOSE_FRAME
|
|
//#define BVH_CHECKS
|
|
//#define BVH_INTEGRITY_CHECKS
|
|
#endif
|
|
|
|
// debug only assert
|
|
#ifdef BVH_CHECKS
|
|
#define BVH_ASSERT(a) CRASH_COND((a) == false)
|
|
#else
|
|
#define BVH_ASSERT(a)
|
|
#endif
|
|
|
|
#ifdef BVH_VERBOSE
|
|
#define VERBOSE_PRINT print_line
|
|
#else
|
|
#define VERBOSE_PRINT(a)
|
|
#endif
|
|
|
|
// really just a namespace
|
|
struct BVHCommon {
|
|
// these could possibly also be the same constant,
|
|
// although this may be useful for debugging.
|
|
// or use zero for invalid and +1 based indices.
|
|
static const uint32_t INVALID = (0xffffffff);
|
|
static const uint32_t INACTIVE = (0xfffffffe);
|
|
};
|
|
|
|
// really a handle, can be anything
|
|
// note that zero is a valid reference for the BVH .. this may involve using
|
|
// a plus one based ID for clients that expect 0 to be invalid.
|
|
struct BVHHandle {
|
|
// conversion operator
|
|
operator uint32_t() const { return _data; }
|
|
void set(uint32_t p_value) { _data = p_value; }
|
|
|
|
uint32_t _data;
|
|
|
|
void set_invalid() { _data = BVHCommon::INVALID; }
|
|
bool is_invalid() const { return _data == BVHCommon::INVALID; }
|
|
uint32_t id() const { return _data; }
|
|
void set_id(uint32_t p_id) { _data = p_id; }
|
|
|
|
bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; }
|
|
bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; }
|
|
};
|
|
|
|
// helper class to make iterative versions of recursive functions
|
|
template <class T>
|
|
class BVH_IterativeInfo {
|
|
public:
|
|
enum {
|
|
ALLOCA_STACK_SIZE = 128
|
|
};
|
|
|
|
int32_t depth = 1;
|
|
int32_t threshold = ALLOCA_STACK_SIZE - 2;
|
|
T *stack;
|
|
//only used in rare occasions when you run out of alloca memory
|
|
// because tree is too unbalanced.
|
|
LocalVector<T> aux_stack;
|
|
int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); }
|
|
|
|
T *get_first() const {
|
|
return &stack[0];
|
|
}
|
|
|
|
// pop the last member of the stack, or return false
|
|
bool pop(T &r_value) {
|
|
if (!depth) {
|
|
return false;
|
|
}
|
|
|
|
depth--;
|
|
r_value = stack[depth];
|
|
return true;
|
|
}
|
|
|
|
// request new addition to stack
|
|
T *request() {
|
|
if (depth > threshold) {
|
|
if (aux_stack.empty()) {
|
|
aux_stack.resize(ALLOCA_STACK_SIZE * 2);
|
|
memcpy(aux_stack.ptr(), stack, get_alloca_stacksize());
|
|
} else {
|
|
aux_stack.resize(aux_stack.size() * 2);
|
|
}
|
|
stack = aux_stack.ptr();
|
|
threshold = aux_stack.size() - 2;
|
|
}
|
|
return &stack[depth++];
|
|
}
|
|
};
|
|
|
|
template <class T>
|
|
class BVH_DummyPairTestFunction {
|
|
public:
|
|
static bool user_collision_check(T *p_a, T *p_b) {
|
|
// return false if no collision, decided by masks etc
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template <class T>
|
|
class BVH_DummyCullTestFunction {
|
|
public:
|
|
static bool user_cull_check(T *p_a, T *p_b) {
|
|
// return false if no collision
|
|
return true;
|
|
}
|
|
};
|
|
|
|
template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
|
|
class BVH_Tree {
|
|
friend class BVH;
|
|
|
|
#include "bvh_pair.inc"
|
|
#include "bvh_structs.inc"
|
|
|
|
public:
|
|
BVH_Tree() {
|
|
for (int n = 0; n < NUM_TREES; n++) {
|
|
_root_node_id[n] = BVHCommon::INVALID;
|
|
}
|
|
|
|
// disallow zero leaf ids
|
|
// (as these ids are stored as negative numbers in the node)
|
|
uint32_t dummy_leaf_id;
|
|
_leaves.request(dummy_leaf_id);
|
|
|
|
// In many cases you may want to change this default in the client code,
|
|
// or expose this value to the user.
|
|
// This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale.
|
|
params_set_pairing_expansion(0.1);
|
|
}
|
|
|
|
private:
|
|
bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) {
|
|
TNode &tnode = _nodes[p_node_id];
|
|
if (tnode.is_full_of_children()) {
|
|
return false;
|
|
}
|
|
|
|
tnode.children[tnode.num_children] = p_child_node_id;
|
|
tnode.num_children += 1;
|
|
|
|
// back link in the child to the parent
|
|
TNode &tnode_child = _nodes[p_child_node_id];
|
|
tnode_child.parent_id = p_node_id;
|
|
|
|
return true;
|
|
}
|
|
|
|
void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) {
|
|
TNode &parent = _nodes[p_parent_id];
|
|
BVH_ASSERT(!parent.is_leaf());
|
|
|
|
int child_num = parent.find_child(p_old_child_id);
|
|
BVH_ASSERT(child_num != BVHCommon::INVALID);
|
|
parent.children[child_num] = p_new_child_id;
|
|
|
|
TNode &new_child = _nodes[p_new_child_id];
|
|
new_child.parent_id = p_parent_id;
|
|
}
|
|
|
|
void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, uint32_t p_tree_id, bool p_prevent_sibling = false) {
|
|
TNode &parent = _nodes[p_parent_id];
|
|
BVH_ASSERT(!parent.is_leaf());
|
|
|
|
int child_num = parent.find_child(p_child_id);
|
|
BVH_ASSERT(child_num != BVHCommon::INVALID);
|
|
|
|
parent.remove_child_internal(child_num);
|
|
|
|
// no need to keep back references for children at the moment
|
|
|
|
uint32_t sibling_id; // always a node id, as tnode is never a leaf
|
|
bool sibling_present = false;
|
|
|
|
// if there are more children, or this is the root node, don't try and delete
|
|
if (parent.num_children > 1) {
|
|
return;
|
|
}
|
|
|
|
// if there is 1 sibling, it can be moved to be a child of the
|
|
if (parent.num_children == 1) {
|
|
// else there is now a redundant node with one child, which can be removed
|
|
sibling_id = parent.children[0];
|
|
sibling_present = true;
|
|
}
|
|
|
|
// now there may be no children in this node .. in which case it can be deleted
|
|
// remove node if empty
|
|
// remove link from parent
|
|
uint32_t grandparent_id = parent.parent_id;
|
|
|
|
// special case for root node
|
|
if (grandparent_id == BVHCommon::INVALID) {
|
|
if (sibling_present) {
|
|
// change the root node
|
|
change_root_node(sibling_id, p_tree_id);
|
|
|
|
// delete the old root node as no longer needed
|
|
node_free_node_and_leaf(p_parent_id);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (sibling_present) {
|
|
node_replace_child(grandparent_id, p_parent_id, sibling_id);
|
|
} else {
|
|
node_remove_child(grandparent_id, p_parent_id, p_tree_id, true);
|
|
}
|
|
|
|
// put the node on the free list to recycle
|
|
node_free_node_and_leaf(p_parent_id);
|
|
}
|
|
|
|
// A node can either be a node, or a node AND a leaf combo.
|
|
// Both must be deleted to prevent a leak.
|
|
void node_free_node_and_leaf(uint32_t p_node_id) {
|
|
TNode &node = _nodes[p_node_id];
|
|
if (node.is_leaf()) {
|
|
int leaf_id = node.get_leaf_id();
|
|
_leaves.free(leaf_id);
|
|
}
|
|
|
|
_nodes.free(p_node_id);
|
|
}
|
|
|
|
void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
|
|
_root_node_id[p_tree_id] = p_new_root_id;
|
|
TNode &root = _nodes[p_new_root_id];
|
|
|
|
// mark no parent
|
|
root.parent_id = BVHCommon::INVALID;
|
|
}
|
|
|
|
void node_make_leaf(uint32_t p_node_id) {
|
|
uint32_t child_leaf_id;
|
|
TLeaf *child_leaf = _leaves.request(child_leaf_id);
|
|
child_leaf->clear();
|
|
|
|
// zero is reserved at startup, to prevent this id being used
|
|
// (as they are stored as negative values in the node, and zero is already taken)
|
|
BVH_ASSERT(child_leaf_id != 0);
|
|
|
|
TNode &node = _nodes[p_node_id];
|
|
node.neg_leaf_id = -(int)child_leaf_id;
|
|
}
|
|
|
|
void node_remove_item(uint32_t p_ref_id, uint32_t p_tree_id, BVHABB_CLASS *r_old_aabb = nullptr) {
|
|
// get the reference
|
|
ItemRef &ref = _refs[p_ref_id];
|
|
uint32_t owner_node_id = ref.tnode_id;
|
|
|
|
// debug draw special
|
|
// This may not be needed
|
|
if (owner_node_id == BVHCommon::INVALID) {
|
|
return;
|
|
}
|
|
|
|
TNode &tnode = _nodes[owner_node_id];
|
|
CRASH_COND(!tnode.is_leaf());
|
|
|
|
TLeaf &leaf = _node_get_leaf(tnode);
|
|
|
|
// if the aabb is not determining the corner size, then there is no need to refit!
|
|
// (optimization, as merging AABBs takes a lot of time)
|
|
const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id);
|
|
|
|
// shrink a little to prevent using corner aabbs
|
|
// in order to miss the corners first we shrink by node_expansion
|
|
// (which is added to the overall bound of the leaf), then we also
|
|
// shrink by an epsilon, in order to miss out the very corner aabbs
|
|
// which are important in determining the bound. Any other aabb
|
|
// within this can be removed and not affect the overall bound.
|
|
BVHABB_CLASS node_bound = tnode.aabb;
|
|
node_bound.expand(-_node_expansion - 0.001f);
|
|
bool refit = true;
|
|
|
|
if (node_bound.is_other_within(old_aabb)) {
|
|
refit = false;
|
|
}
|
|
|
|
// record the old aabb if required (for incremental remove_and_reinsert)
|
|
if (r_old_aabb) {
|
|
*r_old_aabb = old_aabb;
|
|
}
|
|
|
|
leaf.remove_item_unordered(ref.item_id);
|
|
|
|
if (leaf.num_items) {
|
|
// the swapped item has to have its reference changed to, to point to the new item id
|
|
uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id);
|
|
|
|
ItemRef &swapped_ref = _refs[swapped_ref_id];
|
|
|
|
swapped_ref.item_id = ref.item_id;
|
|
|
|
// only have to refit if it is an edge item
|
|
// This is a VERY EXPENSIVE STEP
|
|
// we defer the refit updates until the update function is called once per frame
|
|
if (refit) {
|
|
leaf.set_dirty(true);
|
|
}
|
|
} else {
|
|
// remove node if empty
|
|
// remove link from parent
|
|
if (tnode.parent_id != BVHCommon::INVALID) {
|
|
// DANGER .. this can potentially end up with root node with 1 child ...
|
|
// we don't want this and must check for it
|
|
|
|
uint32_t parent_id = tnode.parent_id;
|
|
|
|
node_remove_child(parent_id, owner_node_id, p_tree_id);
|
|
refit_upward(parent_id);
|
|
|
|
// put the node on the free list to recycle
|
|
node_free_node_and_leaf(owner_node_id);
|
|
}
|
|
|
|
// else if no parent, it is the root node. Do not delete
|
|
}
|
|
|
|
ref.tnode_id = BVHCommon::INVALID;
|
|
ref.item_id = BVHCommon::INVALID; // unset
|
|
}
|
|
|
|
// returns true if needs refit of PARENT tree only, the node itself AABB is calculated
|
|
// within this routine
|
|
bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) {
|
|
ItemRef &ref = _refs[p_ref_id];
|
|
ref.tnode_id = p_node_id;
|
|
|
|
TNode &node = _nodes[p_node_id];
|
|
BVH_ASSERT(node.is_leaf());
|
|
TLeaf &leaf = _node_get_leaf(node);
|
|
|
|
// optimization - we only need to do a refit
|
|
// if the added item is changing the AABB of the node.
|
|
// in most cases it won't.
|
|
bool needs_refit = true;
|
|
|
|
// expand bound now
|
|
BVHABB_CLASS expanded = p_aabb;
|
|
expanded.expand(_node_expansion);
|
|
|
|
// the bound will only be valid if there is an item in there already
|
|
if (leaf.num_items) {
|
|
if (node.aabb.is_other_within(expanded)) {
|
|
// no change to node AABBs
|
|
needs_refit = false;
|
|
} else {
|
|
node.aabb.merge(expanded);
|
|
}
|
|
} else {
|
|
// bound of the node = the new aabb
|
|
node.aabb = expanded;
|
|
}
|
|
|
|
ref.item_id = leaf.request_item();
|
|
BVH_ASSERT(ref.item_id != BVHCommon::INVALID);
|
|
|
|
// set the aabb of the new item
|
|
leaf.get_aabb(ref.item_id) = p_aabb;
|
|
|
|
// back reference on the item back to the item reference
|
|
leaf.get_item_ref_id(ref.item_id) = p_ref_id;
|
|
|
|
return needs_refit;
|
|
}
|
|
|
|
uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
|
|
uint32_t child_node_id;
|
|
TNode *child_node = _nodes.request(child_node_id);
|
|
child_node->clear();
|
|
|
|
// may not be necessary
|
|
child_node->aabb = p_aabb;
|
|
|
|
node_add_child(p_node_id, child_node_id);
|
|
|
|
return child_node_id;
|
|
}
|
|
|
|
#include "bvh_cull.inc"
|
|
#include "bvh_debug.inc"
|
|
#include "bvh_integrity.inc"
|
|
#include "bvh_logic.inc"
|
|
#include "bvh_misc.inc"
|
|
#include "bvh_public.inc"
|
|
#include "bvh_refit.inc"
|
|
#include "bvh_split.inc"
|
|
};
|
|
|
|
#undef VERBOSE_PRINT
|
|
|
|
#endif // BVH_TREE_H
|