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105 lines
4.0 KiB
C++
105 lines
4.0 KiB
C++
#ifndef INTERPOLATOR_H
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#define INTERPOLATOR_H
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/*************************************************************************/
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/* interpolator.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/**
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@author AndreaCatania
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*/
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#include "core/class_db.h"
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#include "core/vector.h"
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class Interpolator : public Object {
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GDCLASS(Interpolator, Object);
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public:
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enum Fallback {
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FALLBACK_INTERPOLATE,
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FALLBACK_DEFAULT,
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FALLBACK_OLD_OR_NEAREST,
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FALLBACK_NEW_OR_NEAREST,
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FALLBACK_CUSTOM_INTERPOLATOR
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};
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private:
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struct VariableInfo {
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// TODO Do we need a name?
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Variant default_value;
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Fallback fallback;
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ObjectID custom_interpolator_object;
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StringName custom_interpolator_function;
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};
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LocalVector<VariableInfo> variables;
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/// Epoch ids, sorted from youngest to oldest.
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LocalVector<uint32_t> epochs;
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/// Epoch data.
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LocalVector<Vector<Variant>> buffer;
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bool init_phase = true;
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uint32_t write_position = UINT32_MAX;
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uint32_t last_pop_epoch = 0;
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static void _bind_methods();
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public:
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Interpolator() = default;
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void clear();
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void reset();
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int register_variable(const Variant &p_default, Fallback p_fallback);
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void set_variable_default(int p_var_id, const Variant &p_default);
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void set_variable_custom_interpolator(int p_var_id, Object *p_object, const StringName &p_function_name);
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void terminate_init();
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/// Returns the epochs stored.
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uint32_t known_epochs_count() const;
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void begin_write(uint32_t p_epoch);
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void epoch_insert(int p_var_id, const Variant &p_value);
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void end_write();
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Vector<Variant> pop_epoch(uint32_t p_epoch, real_t p_fraction);
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uint32_t get_last_pop_epoch() const; // TODO do I need this? Remove if not.
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uint32_t get_youngest_epoch() const;
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uint32_t get_oldest_epoch() const;
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/// Returns the epochs count between the two last received time window.
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uint32_t epochs_between_last_time_window() const;
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static Variant interpolate(const Variant &p_v1, const Variant &p_v2, real_t p_delta);
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};
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VARIANT_ENUM_CAST(Interpolator::Fallback);
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#endif
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