pandemonium_engine/platform/android/java
Relintai deec900b5e Ported: Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
- m4gr3d
194452bf38
2024-02-08 22:10:48 +01:00
..
app Update the launchMode for the GodotApp activity to allow other activities to be part of the same task 2023-12-20 22:53:17 +01:00
editor Fix Android editor crash issue 2023-12-20 22:52:19 +01:00
gradle/wrapper Ported: Bump the target SDK version to 33 (Android 13) 2023-04-15 11:15:16 +02:00
lib Ported: Update the logic used to start / stop the GL thread 2024-02-08 22:10:48 +01:00
nativeSrcsConfigs Fix the android lib's package locations. 2023-08-27 22:56:41 +02:00
scripts Added missing scripts. 2022-07-29 09:22:06 +02:00
build.gradle Ported: Update the clean task configuration 2022-11-13 00:34:19 +01:00
gradle.properties Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gradlew Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gradlew.bat Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
settings.gradle Ported: Ensure Android Java and Kotlin compile to the same version - madmiraal 2022-07-29 08:35:59 +02:00