mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 13:17:22 +01:00
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
#ifndef VOXEL_STRUCTURE_H
|
|
#define VOXEL_STRUCTURE_H
|
|
|
|
/*************************************************************************/
|
|
/* voxel_structure.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/hash_map.h"
|
|
#include "core/object/resource.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
#include "core/containers/pool_vector.h"
|
|
#include "core/math/aabb.h"
|
|
#include "voxel_chunk.h"
|
|
|
|
class VoxelStructure : public Resource {
|
|
GDCLASS(VoxelStructure, Resource);
|
|
|
|
public:
|
|
bool get_use_aabb() const;
|
|
void set_use_aabb(const bool value);
|
|
|
|
AABB get_chunk_aabb() const;
|
|
void set_chunk_aabb(const AABB &value);
|
|
|
|
int get_position_x() const;
|
|
void set_position_x(const int value);
|
|
|
|
int get_position_y() const;
|
|
void set_position_y(const int value);
|
|
|
|
int get_position_z() const;
|
|
void set_position_z(const int value);
|
|
|
|
void set_position(const int x, const int y, const int z);
|
|
|
|
void write_to_chunk(Ref<VoxelChunk> chunk);
|
|
|
|
VoxelStructure();
|
|
~VoxelStructure();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
bool _use_aabb;
|
|
AABB _chunk_aabb;
|
|
|
|
int _position_x;
|
|
int _position_y;
|
|
int _position_z;
|
|
};
|
|
|
|
#endif
|