mirror of
https://github.com/Relintai/pandemonium_engine.git
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65 lines
3.3 KiB
C++
65 lines
3.3 KiB
C++
/*************************************************************************/
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/* net_action_processor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "net_action_processor.h"
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#include "input_network_encoder.h"
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#include "net_action_info.h"
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#include "net_utilities.h"
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#include "scene/main/node.h"
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void NetActionProcessor::execute() {
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const NetActionInfo &info = nd->net_actions[action_id];
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nd->node->callv(info.act_func, vars);
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}
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bool NetActionProcessor::server_validate() const {
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const NetActionInfo &info = nd->net_actions[action_id];
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if (info.server_action_validation_func == StringName()) {
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// Always valid when the func is not set!
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return true;
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}
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const Variant is_valid = nd->node->callv(info.server_action_validation_func, vars);
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ERR_FAIL_COND_V_MSG(is_valid.get_type() != Variant::BOOL, false, "[FATAL] The function `" + nd->node->get_path() + "::" + info.server_action_validation_func + "` MUST return a bool.");
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return is_valid.operator bool();
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}
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NetActionProcessor::operator String() const {
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const NetActionInfo &info = nd->net_actions[action_id];
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String v = Variant(vars);
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// Strip `[]` from the Array string.
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v = v.substr(1, v.size() - 3);
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return String(nd->node->get_path()) + "::" + info.act_func + "(" + v + ")";
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} |