mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 05:07:12 +01:00
59 lines
3.1 KiB
C++
59 lines
3.1 KiB
C++
#ifndef NET_ACTION_INFO_H
|
|
#define NET_ACTION_INFO_H
|
|
|
|
/*************************************************************************/
|
|
/* net_action_info.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/string/string_name.h"
|
|
#include "input_network_encoder.h"
|
|
#include "net_action_processor.h"
|
|
|
|
struct NetActionInfo {
|
|
NetActionId id = UINT32_MAX;
|
|
/// The event function
|
|
StringName act_func;
|
|
/// The event function encoding
|
|
StringName act_encoding_func;
|
|
/// If true the client can trigger this action.
|
|
bool can_client_trigger;
|
|
/// If true the client who triggered the event will wait the server validation to execute the event.
|
|
bool wait_server_validation;
|
|
/// The function to validate the event: Only executed on the server.
|
|
StringName server_action_validation_func;
|
|
/// The network_encoder used to encode decode the environment data.
|
|
Ref<InputNetworkEncoder> network_encoder;
|
|
|
|
bool operator==(const NetActionInfo &p_other) const;
|
|
bool operator<(const NetActionInfo &p_other) const;
|
|
};
|
|
|
|
#endif
|