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https://github.com/Relintai/pandemonium_engine.git
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56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#ifndef PLUGIN_REFRESHER_H
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#define PLUGIN_REFRESHER_H
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include "core/containers/vector.h"
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#include "scene/gui/tool_button.h"
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class CheckBox;
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class AcceptDialog;
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class OptionButton;
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class PluginRefresher : public ToolButton {
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GDCLASS(PluginRefresher, ToolButton);
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public:
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void set_enabled(const bool p_enabled);
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void set_enabler_check_box(CheckBox *cb);
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PluginRefresher();
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~PluginRefresher();
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protected:
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void _popup();
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void _refresh();
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void _set_enabled(const bool p_enabled);
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void _on_plugins_button_pressed();
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void _on_disable_button_pressed();
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void _on_popup_confirmed();
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void _on_option_selected(const int id);
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void _refresh_selected();
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void pressed();
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void _gui_input(Ref<InputEvent> p_event);
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static void _bind_methods();
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int _button;
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CheckBox *_enabler_check_box;
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AcceptDialog *_selector_dialog;
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OptionButton *_option_button;
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int _currently_selected_addon;
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struct PluginEntry {
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String name;
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String folder;
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};
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Vector<PluginEntry> _plugins;
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};
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#endif
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