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Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved. This is necessary because the `current` transform is also updated during the pump. |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
SCsub |