pandemonium_engine/modules/gdscript
2023-10-02 18:32:24 +02:00
..
doc_classes Document how to use logarithm of base 10 with log() 2023-08-30 10:49:09 +02:00
editor
icons
language_server Added back the language server for gdscript. 2023-10-02 18:32:24 +02:00
config.py
gdscript_compiler.cpp
gdscript_compiler.h
gdscript_editor.cpp
gdscript_function.cpp
gdscript_function.h
gdscript_functions.cpp
gdscript_functions.h
gdscript_parser.cpp Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
gdscript_parser.h
gdscript_tokenizer.cpp Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong. 2023-09-06 20:45:01 +02:00
gdscript_tokenizer.h
gdscript.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
gdscript.h Use NULLs. 2023-08-30 13:24:46 +02:00
register_types.cpp
register_types.h
SCsub Removed the gdscript language server. 2022-03-18 16:47:53 +01:00