pandemonium_engine/modules/material_maker
2022-11-20 23:27:04 +01:00
..
algos Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
editor Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
mat_maker_gd
nodes Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
config.py Fix doc class strings, and add missing ones. 2022-08-21 00:32:32 +02:00
editor_plugin.cpp
editor_plugin.h
LICENSE.md
README.md
register_types.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
register_types.h
SCsub

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

~If it turns out well I'll probably turn it into a c++ engine module eventually.~ Done.

Multi threading uses my threadpool engine module for now.

Status:

Missing ~ 60 nodes from ~ 195.

TODOS

  • Go through the current MaterialMaker and add the code from all the new nodes.
  • Go through the current MaterialMaker and update any old code.
  • Add note to all files that has code from MaterialMaker.
  • Proper readme.md.
  • Per node seed like in the original.
  • Port all the nodes. Missing ~ 60 from ~ 195