pandemonium_engine/modules/steering_ai/behaviors/gsai_priority.cpp

77 lines
2.0 KiB
C++

#include "gsai_priority.h"
#include "../gsai_target_acceleration.h"
float GSAIPriority::get_zero_threshold() const {
return zero_threshold;
}
void GSAIPriority::set_zero_threshold(const float val) {
zero_threshold = val;
}
void GSAIPriority::add_behavior(const Ref<GSAISteeringBehavior> &behavior) {
_behaviors.push_back(behavior);
}
Ref<GSAISteeringBehavior> GSAIPriority::get_behavior(const int index) {
ERR_FAIL_INDEX_V(index, _behaviors.size(), Ref<GSAISteeringBehavior>());
return _behaviors[index];
}
void GSAIPriority::remove_behavior(const int index) {
ERR_FAIL_INDEX(index, _behaviors.size());
_behaviors.remove(index);
}
int GSAIPriority::get_behaviour_count() {
return _behaviors.size();
}
void GSAIPriority::_calculate_steering(Ref<GSAITargetAcceleration> accel) {
float threshold_squared = zero_threshold * zero_threshold;
_last_selected_index = -1;
int size = _behaviors.size();
if (size > 0) {
for (int i = 0; i < size; ++i) { //i in range(size)
Ref<GSAISteeringBehavior> behavior = _behaviors[i];
ERR_CONTINUE(!behavior.is_valid());
_last_selected_index = i;
behavior->calculate_steering(accel);
if (accel->get_magnitude_squared() > threshold_squared) {
break;
}
}
} else {
accel->set_zero();
}
}
GSAIPriority::GSAIPriority() {
zero_threshold = 0.0;
_last_selected_index = 0;
}
GSAIPriority::~GSAIPriority() {
}
void GSAIPriority::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_zero_threshold"), &GSAIPriority::get_zero_threshold);
ClassDB::bind_method(D_METHOD("set_zero_threshold", "value"), &GSAIPriority::set_zero_threshold);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_threshold"), "set_zero_threshold", "get_zero_threshold");
ClassDB::bind_method(D_METHOD("add_behavior", "behavior"), &GSAIPriority::add_behavior);
ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIPriority::get_behavior);
ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIPriority::remove_behavior);
ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIPriority::get_behaviour_count);
}